- Video screens dedicated to camera capture added to round 2 and 3.
- Fixed compression of flag textures for Android and iOS.
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@@ -1,13 +1,14 @@
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using UdonSharp;
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using UnityEngine;
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using CameraSystem;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class FullCameraSystem : UdonSharpBehaviour
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{
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[SerializeField] private GameObject _Console;
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[SerializeField] private CameraSystem.CameraSystem_Console _CameraSystem;
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[SerializeField] private CameraSystem_Console _CameraSystem;
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[SerializeField] private Camera[] _Cameras;
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public void CameraEnabled()
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