- Video screens dedicated to camera capture added to round 2 and 3.

- Fixed compression of flag textures for Android and iOS.
This commit is contained in:
2025-09-30 22:52:32 -04:00
parent b979f37de8
commit dcef77b371
4 changed files with 651 additions and 184 deletions
File diff suppressed because it is too large Load Diff
@@ -97,7 +97,7 @@ TextureImporter:
buildTarget: iPhone buildTarget: iPhone
maxTextureSize: 32 maxTextureSize: 32
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: 50 textureFormat: 48
textureCompression: 1 textureCompression: 1
compressionQuality: 0 compressionQuality: 0
crunchedCompression: 0 crunchedCompression: 0
@@ -110,7 +110,7 @@ TextureImporter:
buildTarget: Android buildTarget: Android
maxTextureSize: 32 maxTextureSize: 32
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: 50 textureFormat: 48
textureCompression: 1 textureCompression: 1
compressionQuality: 0 compressionQuality: 0
crunchedCompression: 0 crunchedCompression: 0
+2 -1
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@@ -1,13 +1,14 @@
using UdonSharp; using UdonSharp;
using UnityEngine; using UnityEngine;
using CameraSystem;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class FullCameraSystem : UdonSharpBehaviour public class FullCameraSystem : UdonSharpBehaviour
{ {
[SerializeField] private GameObject _Console; [SerializeField] private GameObject _Console;
[SerializeField] private CameraSystem.CameraSystem_Console _CameraSystem; [SerializeField] private CameraSystem_Console _CameraSystem;
[SerializeField] private Camera[] _Cameras; [SerializeField] private Camera[] _Cameras;
public void CameraEnabled() public void CameraEnabled()
+1 -1
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@@ -176,8 +176,8 @@
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\EmitUtilities.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\EmitUtilities.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\Flags.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\Flags.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\StackFormatter.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\StackFormatter.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Serializers\Int32Serializer.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Serializers\Int32Serializer.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\SerializedUnityObjects\IOverridesSerializationPolicy.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\SerializedUnityObjects\IOverridesSerializationPolicy.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\ListFormatter.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\ListFormatter.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Misc\ErrorHandlingPolicy.cs" /> <Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Misc\ErrorHandlingPolicy.cs" />