- Video screens dedicated to camera capture added to round 2 and 3.

- Fixed compression of flag textures for Android and iOS.
This commit is contained in:
Jamie Greunbaum 2025-09-30 20:55:45 -04:00
parent b979f37de8
commit dcef77b371
4 changed files with 651 additions and 184 deletions

File diff suppressed because it is too large Load Diff

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@ -97,7 +97,7 @@ TextureImporter:
buildTarget: iPhone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: 50
textureFormat: 48
textureCompression: 1
compressionQuality: 0
crunchedCompression: 0
@ -110,7 +110,7 @@ TextureImporter:
buildTarget: Android
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: 50
textureFormat: 48
textureCompression: 1
compressionQuality: 0
crunchedCompression: 0

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@ -1,13 +1,14 @@

using UdonSharp;
using UnityEngine;
using CameraSystem;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class FullCameraSystem : UdonSharpBehaviour
{
[SerializeField] private GameObject _Console;
[SerializeField] private CameraSystem.CameraSystem_Console _CameraSystem;
[SerializeField] private CameraSystem_Console _CameraSystem;
[SerializeField] private Camera[] _Cameras;
public void CameraEnabled()

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@ -176,8 +176,8 @@
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\EmitUtilities.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\Flags.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\StackFormatter.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Serializers\Int32Serializer.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\SerializedUnityObjects\IOverridesSerializationPolicy.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\ListFormatter.cs" />
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Misc\ErrorHandlingPolicy.cs" />