- Video screens dedicated to camera capture added to round 2 and 3.
- Fixed compression of flag textures for Android and iOS.
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@ -97,7 +97,7 @@ TextureImporter:
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buildTarget: iPhone
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: 50
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textureFormat: 48
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textureCompression: 1
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compressionQuality: 0
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crunchedCompression: 0
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@ -110,7 +110,7 @@ TextureImporter:
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buildTarget: Android
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: 50
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textureFormat: 48
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textureCompression: 1
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compressionQuality: 0
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crunchedCompression: 0
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@ -1,13 +1,14 @@
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using UdonSharp;
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using UnityEngine;
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using CameraSystem;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class FullCameraSystem : UdonSharpBehaviour
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{
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[SerializeField] private GameObject _Console;
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[SerializeField] private CameraSystem.CameraSystem_Console _CameraSystem;
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[SerializeField] private CameraSystem_Console _CameraSystem;
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[SerializeField] private Camera[] _Cameras;
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public void CameraEnabled()
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@ -176,8 +176,8 @@
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\EmitUtilities.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\Flags.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\StackFormatter.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Serializers\Int32Serializer.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\SerializedUnityObjects\IOverridesSerializationPolicy.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\ListFormatter.cs" />
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<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Misc\ErrorHandlingPolicy.cs" />
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