Fixed a bug that caused the lightning round intro to never recover from reset.
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@ -62,6 +62,8 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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{
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{
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if (_Effect != _Effect_Cached)
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if (_Effect != _Effect_Cached)
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{
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{
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_Effect_Cached = _Effect;
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switch (_Effect)
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switch (_Effect)
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{
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{
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case LightningRoundEffect.Thunder:
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case LightningRoundEffect.Thunder:
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@ -85,8 +87,6 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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_Animator.SetBool("Lightning", true);
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_Animator.SetBool("Lightning", true);
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SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
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SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
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_Effect_Cached = _Effect;
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}
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}
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}
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}
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public void ResetLightningRoundAnimation()
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public void ResetLightningRoundAnimation()
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