- CameraTimedSwitcher now supports single-loop camera switches.
- CameraTimedSwitcher now supports unique timings for each cut. - CameraTimedSwitcher now executes callbacks correctly and consistently.
This commit is contained in:
@@ -302,7 +302,7 @@ public class GameManagerRound2 : GameManagerBase
|
||||
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager, NetworkEventTarget.All,
|
||||
"StopMusic");
|
||||
|
||||
_CameraControllerRound2.DisableAllSwitchers();
|
||||
_CameraControllerRound2.ActivateLocationBoardAndWinningPlayerCameraSwitcher();
|
||||
|
||||
AdvanceRound();
|
||||
}
|
||||
@@ -321,8 +321,6 @@ public class GameManagerRound2 : GameManagerBase
|
||||
|
||||
_JailChain.Show = true;
|
||||
|
||||
SwitchToCurrentPlayerCamera();
|
||||
|
||||
EnableInteraction("Phone Call");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user