Fixed an error that caused players in round 2 to be called in the wrong order.

This commit is contained in:
2025-09-24 00:32:44 -04:00
parent f52b030ded
commit e17bbf3c87
3 changed files with 39 additions and 39 deletions
@@ -49,8 +49,6 @@ public class GameManagerRound2 : GameManagerBase
_StageIndex = 0;
_CurrentPlayerCounter = 0;
InitialiseLocationBoard();
_LocationBoard.SetLootImageURL(_CaseManager.GetLootImage());
@@ -162,6 +160,8 @@ public class GameManagerRound2 : GameManagerBase
private void BeginRound()
{
_CurrentPlayerCounter = 0;
_Players = _CaseManager.GetCurrentWinningPlayers();
if (_Players == null || _Players.Length != 2)
{