Fixed an error that caused players in round 2 to be called in the wrong order.
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@@ -49,8 +49,6 @@ public class GameManagerRound2 : GameManagerBase
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_StageIndex = 0;
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_CurrentPlayerCounter = 0;
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InitialiseLocationBoard();
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_LocationBoard.SetLootImageURL(_CaseManager.GetLootImage());
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@@ -162,6 +160,8 @@ public class GameManagerRound2 : GameManagerBase
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private void BeginRound()
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{
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_CurrentPlayerCounter = 0;
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_Players = _CaseManager.GetCurrentWinningPlayers();
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if (_Players == null || _Players.Length != 2)
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{
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