- ACME Crimenet Computer can now show messages that only the host can see.
- Added a doorway between the spawn room and the control room. - Video load indicators set to a hidden position by default. - Renamed "Assorted Textures" folder to "Assorted"; they're not textures. - Removed superfluous debug statements from CaseVideoSyncPlayer.
This commit is contained in:
@@ -346,6 +346,7 @@ public class GameManagerRound1 : GameManagerBase
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string UntranslatedText = "";
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string TranslatedText = "";
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string HiddenText = "";
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if (Presentation.ContainsKey("Clue Text"))
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{
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UntranslatedText = Presentation["Clue Text"].String;
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@@ -360,6 +361,11 @@ public class GameManagerRound1 : GameManagerBase
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TranslatedText = UntranslatedText;
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}
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if (Presentation.ContainsKey("Hidden Text"))
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{
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HiddenText = Presentation["Hidden Text"].String;
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}
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if (Presentation.ContainsKey("Clue Image"))
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{
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_ACMECrimenetComputer.ClueImage = (int)Presentation["Clue Image"].DataList[0].Number;
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@@ -372,6 +378,7 @@ public class GameManagerRound1 : GameManagerBase
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_ACMECrimenetComputer.UntranslatedText = UntranslatedText;
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_ACMECrimenetComputer.TranslatedText = TranslatedText;
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_ACMECrimenetComputer.HiddenText = HiddenText;
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_ACMECrimenetComputer.Activate = true;
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@@ -418,22 +425,6 @@ public class GameManagerRound1 : GameManagerBase
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HostCardBetweenRoundsInterface Interface =
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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string UntranslatedText = "";
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string TranslatedText = "";
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if (Presentation.ContainsKey("Clue Text"))
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{
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UntranslatedText = Presentation["Clue Text"].String;
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}
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if (Presentation.ContainsKey("Translated Text"))
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{
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TranslatedText = Presentation["Translated Text"].String;
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}
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else
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{
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TranslatedText = UntranslatedText;
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}
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if (Presentation.ContainsKey("Clue Notes") && Presentation["Clue Notes"].TokenType == TokenType.DataList)
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{
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DataList ClueNotes = Presentation["Clue Notes"].DataList;
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