Prevented the collision loop from running as many times as there are players.
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parent
83e08ed403
commit
e43973aef3
@ -44097,36 +44097,36 @@ MonoBehaviour:
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useAssignedLayers: 0
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DynamicPrefabs: []
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DynamicMaterials:
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LightMapsNear: []
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LightMapsFar: []
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LightMode: 0
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@ -135,7 +135,7 @@ public class GameManagerRound3 : GameManagerBase
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public void BeginRound()
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{
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GetCurrentMarker().SendCustomNetworkEvent(NetworkEventTarget.All, "Activated", true);
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GetCurrentMarker().SendCustomNetworkEvent(NetworkEventTarget.Owner, "Activated", true);
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UpdateInterface();
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@ -250,7 +250,7 @@ public class GameManagerRound3 : GameManagerBase
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SendCustomNetworkEvent(NetworkEventTarget.Owner, nameof(GameHasBeenLost), true);
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return;
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}
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GetCurrentMarker().SendCustomNetworkEvent(NetworkEventTarget.All, "Activated", true);
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GetCurrentMarker().SendCustomNetworkEvent(NetworkEventTarget.Owner, "Activated", true);
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}
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[NetworkCallable]
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@ -44,7 +44,7 @@ MonoBehaviour:
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Data:
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- Name:
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Entry: 12
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Data: 15
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Data: 16
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- Name:
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Entry: 7
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Data:
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@ -897,6 +897,60 @@ MonoBehaviour:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 7
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Data:
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- Name: $k
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Entry: 1
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Data: _CurrentOwner
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- Name: $v
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Entry: 7
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Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _CurrentOwner
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 55|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: VRC.SDKBase.VRCPlayerApi, VRCSDKBase
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- Name:
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Entry: 8
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Data:
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 55
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name:
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Entry: 6
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Data:
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Entry: 8
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Data:
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- Name: <IsSerialized>k__BackingField
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Entry: 5
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Data: false
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- Name: _fieldAttributes
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Entry: 7
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Data: 56|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data: 0
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Data:
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Data:
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Entry: 13
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Data:
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@ -33,6 +33,8 @@ public class FloorMapMarker : UdonSharpBehaviour
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private VRCPickup _PickupComponent;
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private MeshRenderer _MarkerMesh;
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private VRCPlayerApi _CurrentOwner;
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private const int MAX_REPEAT_COLLISION_CHECKS = 3;
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private const int MAX_CHECKS_WITH_NO_COLLISIONS = 8;
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private const float TIME_BETWEEN_REPEAT_COLLISION_CHECKS = 0.15f;
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@ -44,6 +46,14 @@ public class FloorMapMarker : UdonSharpBehaviour
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_ObjectSync = GetComponent<LightSync>();
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_PickupComponent = GetComponent<VRCPickup>();
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_MarkerMesh = GetComponent<MeshRenderer>();
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_CurrentOwner = Networking.GetOwner(gameObject);
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}
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public override void OnOwnershipTransferred(VRCPlayerApi Player)
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{
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_CurrentOwner = Player;
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base.OnOwnershipTransferred(Player);
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}
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@ -207,7 +217,7 @@ public class FloorMapMarker : UdonSharpBehaviour
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RequestSerialization();
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if (Networking.GetOwner(gameObject) == Networking.LocalPlayer)
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if (_CurrentOwner == Networking.LocalPlayer)
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{
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_GameManager.SendCustomNetworkEvent(NetworkEventTarget.Owner, "CorrectResponse");
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}
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@ -222,7 +232,7 @@ public class FloorMapMarker : UdonSharpBehaviour
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_EnableCollisionChecks = false;
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if (Networking.GetOwner(gameObject) == Networking.LocalPlayer)
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if (_CurrentOwner == Networking.LocalPlayer)
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{
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_GameManager.SendCustomNetworkEvent(NetworkEventTarget.Owner, "IncorrectResponse");
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}
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