- Modem camera transition now has zoom animations.
- Added a CameraAnchor and follower for the winning player in round 2. - Round 2 now has a more reliable check for when the call ends. - CameraAnchor can now follow different areas of a player's body. - CameraTimedSwitcher can now choose to always reactivate when asked. - Glass shatter effect now only works for hosts. - CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1. - Fixed an erroneous camera switcher activation in round 3. - Made a minor wording change to Eartha Brute's wanted poster.
This commit is contained in:
@@ -44,7 +44,7 @@ MonoBehaviour:
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- Name:
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Data: 16|System.RuntimeType, mscorlib
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Entry: 1
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Data: When enabled, switcher will reset when activated, even if it wasn't deactivated
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first.
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Data:
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Data:
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Data:
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Data: 16
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- Name: <SystemType>k__BackingField
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Entry: 9
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Entry: 6
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Entry: 8
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Data:
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Data: 24|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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||||
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Data: System.Int32, mscorlib
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@@ -323,7 +387,7 @@ MonoBehaviour:
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Data: 21
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Data: 25
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -338,19 +402,19 @@ MonoBehaviour:
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Data:
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Entry: 7
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Data: 24|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
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Data: 28|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
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- Name: tooltip
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Entry: 1
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Data: Loop to this point in the camera sequence. Default is index 0 (the beginning)
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Data: 25|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 1
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Data: _FirstLoopCallbackObject
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Entry: 7
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Data: 26|System.RuntimeType, mscorlib
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Data: 30|System.RuntimeType, mscorlib
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Entry: 1
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Data: UdonSharp.UdonSharpBehaviour, UdonSharp.Runtime
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Data: 32|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
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Entry: 4
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Data:
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Data: 34|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
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- Name: tooltip
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Entry: 1
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Data: Set this to call a function on an UdonSharpBehaviour instead of looping
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Data: 31|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 35|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 32
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Entry: 12
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Data: 1
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Data: 38|UnityEngine.SerializeField, UnityEngine.CoreModule
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Data: 36|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data: 37|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
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Data: 41|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
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Entry: 8
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Data:
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Data: 43|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data:
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Data: 45|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data:
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Entry: 1
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Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 1
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Data: _NextCameraIndex
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Entry: 9
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- Name: <SystemType>k__BackingField
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Data: 49|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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- Name: <SyncMode>k__BackingField
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Entry: 7
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[SerializeField] private string[] _SwitchFunctions;
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[SerializeField] private float[] _TimeBetweenCuts = { 5.0f };
|
||||
[Space]
|
||||
[SerializeField, Tooltip("When enabled, switcher will reset when activated, even if it wasn't deactivated first.")]
|
||||
private bool _AlwaysReactivate = false;
|
||||
[SerializeField] private bool _Loop = true;
|
||||
[SerializeField, Tooltip("Loop to this point in the camera sequence. Default is index 0 (the beginning)")]
|
||||
private int _LoopPoint = 0;
|
||||
@@ -20,7 +22,7 @@ public class CameraTimedSwitcher : UdonSharpBehaviour
|
||||
private UdonSharpBehaviour _FirstLoopCallbackObject = null;
|
||||
[SerializeField] private string _FirstLoopCallbackFunction = "";
|
||||
|
||||
[UdonSynced] private bool _Active = false;
|
||||
[UdonSynced] private bool _Active = false;
|
||||
|
||||
private float _Timer = 0.0f;
|
||||
private bool _AwaitingNextSwitch = false;
|
||||
@@ -50,14 +52,15 @@ public class CameraTimedSwitcher : UdonSharpBehaviour
|
||||
|
||||
public void Activate(bool Activate)
|
||||
{
|
||||
_Active = Activate;
|
||||
_Activate_Synced();
|
||||
RequestSerialization();
|
||||
if (_Active != Activate || _AlwaysReactivate)
|
||||
{
|
||||
_Active = Activate;
|
||||
_Activate_Synced();
|
||||
RequestSerialization();
|
||||
}
|
||||
}
|
||||
private void _Activate_Synced()
|
||||
{
|
||||
Debug.Log("[CameraTimedSwitcher] " + gameObject.name + " is now " + (_Active ? "active" : "inactive"));
|
||||
|
||||
_AwaitingNextSwitch = false;
|
||||
|
||||
if (_Active)
|
||||
|
||||
Reference in New Issue
Block a user