- Added more sound effects for the ACME Crimenet Computer.

- Reorganised sound effects so that general purpose ones are named as such.
- Compressed a reflection map we aren't even using right now just because.
This commit is contained in:
2025-08-13 04:37:32 -04:00
parent 4c9f5a0883
commit e4b901a172
10 changed files with 225 additions and 123 deletions
@@ -111,21 +111,21 @@ public class ACMECrimenetComputer : UdonSharpBehaviour
[NetworkCallable]
public void OpenCompartment()
{
_AudioManager.PlaySFX(SFXEventType.ComputerOpenCompartment);
_AudioManager.PlaySFX(SFXEventType.LeverCartoon);
_Animator.SetBool("Open Compartment", true);
}
[NetworkCallable]
public void ThrowClueIntoTheAir()
{
_AudioManager.PlaySFX(SFXEventType.ComputerOpenCompartment);
_AudioManager.PlaySFX(SFXEventType.Boing);
_Animator.SetBool("Throw Clue Into The Air", true);
}
[NetworkCallable]
public void RunTranslator()
{
_AudioManager.PlaySFX(SFXEventType.ComputerRunTranslator);
_AudioManager.PlaySFX(SFXEventType.Printer);
_UntranslatedCard.SetParent(_UntranslatedCardAnimator);
_UntranslatedCard.localPosition = Vector3.zero;