- Added more sound effects for the ACME Crimenet Computer.
- Reorganised sound effects so that general purpose ones are named as such. - Compressed a reflection map we aren't even using right now just because.
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@@ -111,21 +111,21 @@ public class ACMECrimenetComputer : UdonSharpBehaviour
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[NetworkCallable]
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public void OpenCompartment()
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{
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_AudioManager.PlaySFX(SFXEventType.ComputerOpenCompartment);
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_AudioManager.PlaySFX(SFXEventType.LeverCartoon);
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_Animator.SetBool("Open Compartment", true);
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}
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[NetworkCallable]
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public void ThrowClueIntoTheAir()
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{
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_AudioManager.PlaySFX(SFXEventType.ComputerOpenCompartment);
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_AudioManager.PlaySFX(SFXEventType.Boing);
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_Animator.SetBool("Throw Clue Into The Air", true);
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}
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[NetworkCallable]
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public void RunTranslator()
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{
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_AudioManager.PlaySFX(SFXEventType.ComputerRunTranslator);
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_AudioManager.PlaySFX(SFXEventType.Printer);
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_UntranslatedCard.SetParent(_UntranslatedCardAnimator);
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_UntranslatedCard.localPosition = Vector3.zero;
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