- Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor. - Shifted cards and buzzers on the round 1 podium to fit the new design. - Further improved round 1 podium lightmaps.
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@@ -664,9 +664,13 @@ public class GameManagerRound1 : GameManagerBase
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{
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if (_BuzzedInPlayer <= 0)
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{
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EndBuzzInPeriod();
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlaySFX", SFXEventType.Round1Incorrect);
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}
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WaitForBuzzInsWithoutLastPlayer();
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else
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{
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WaitForBuzzInsWithoutLastPlayer();
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}
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}
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@@ -1301,8 +1305,6 @@ public class GameManagerRound1 : GameManagerBase
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public void TiebreakerIncorrectResponse()
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{
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int PodiumIndex = _BuzzedInPlayer - 1;
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_BuzzedInPlayer = -1;
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_BuzzInAllowed = true;
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@@ -1402,6 +1404,8 @@ public class GameManagerRound1 : GameManagerBase
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{
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_BuzzInAllowed = true;
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ResetBuzzers();
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RequestSerialization();
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}
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private void EnableBuzzInPeriodForPlayer(int PlayerNumber)
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@@ -1417,12 +1421,13 @@ public class GameManagerRound1 : GameManagerBase
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}
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}
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_BuzzInAllowed = true;
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RequestSerialization();
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}
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private void WaitForBuzzInsWithoutLastPlayer()
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{
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_BuzzInAllowed = true;
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int PodiumIndex = _BuzzedInPlayer - 1;
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_BuzzedInPlayer = -1;
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RequestSerialization();
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@@ -1451,6 +1456,8 @@ public class GameManagerRound1 : GameManagerBase
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{
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_BuzzInAllowed = false;
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ResetBuzzers();
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RequestSerialization();
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}
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private void ResetBuzzers()
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