Quick fix for a buffer overrun issue.
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@ -169,7 +169,7 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
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// Concatenate both caches into a new bigger cache and await new downloads as usual
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// Concatenate both caches into a new bigger cache and await new downloads as usual
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int[] NewMapIndicesCache = new int[_CachedMapIndices.Length + MapIndices.Length];
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int[] NewMapIndicesCache = new int[_CachedMapIndices.Length + MapIndices.Length];
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Texture2D[] NewMapImages = new Texture2D[_CachedMapIndices.Length + MapIndices.Length];
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Texture2D[] NewMapImages = new Texture2D[_CachedMapIndices.Length + MapIndices.Length];
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for (int i = 0; i < _CachedMapIndices.Length; i++)
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for (int i = 0; i < _CachedMapIndices.Length && i < _MapImages.Length; i++)
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{
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{
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NewMapIndicesCache[i] = _CachedMapIndices[i];
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NewMapIndicesCache[i] = _CachedMapIndices[i];
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NewMapImages[i] = _MapImages[i];
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NewMapImages[i] = _MapImages[i];
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