Rewrote the end game player ranking code. Just needs to be tested.
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2691d9be22
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@ -1313,6 +1313,8 @@ public class GameManagerRound1 : GameManagerBase
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int DecodedPlayerNumber = 1000 - (ScoresList[i].Int % 1000);
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int DecodedPlayerNumber = 1000 - (ScoresList[i].Int % 1000);
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_FinalRoundPlayersSortedByScore[_FinalRoundPlayersSortedByScore.Length - i - 1] = DecodedPlayerNumber;
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_FinalRoundPlayersSortedByScore[_FinalRoundPlayersSortedByScore.Length - i - 1] = DecodedPlayerNumber;
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}
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}
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RequestSerialization();
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}
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}
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private void FinalRoundRevealPlayerPlace(int PlayerPlace)
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private void FinalRoundRevealPlayerPlace(int PlayerPlace)
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@ -1372,13 +1374,11 @@ public class GameManagerRound1 : GameManagerBase
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HostCardBetweenRoundsInterface Interface =
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HostCardBetweenRoundsInterface Interface =
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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PlayerPodium Number1Podium = _PlayerPodiums[_FinalRoundPlayersSortedByScore[0] - 1];
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PlayerPodium[] SortedPodiums = new PlayerPodium[_PlayerPodiums.Length];
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PlayerPodium Number2Podium = _PlayerPodiums[_FinalRoundPlayersSortedByScore[1] - 1];
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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PlayerPodium Number3Podium = _PlayerPodiums[_FinalRoundPlayersSortedByScore[2] - 1];
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{
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SortedPodiums[i] = _PlayerPodiums[_FinalRoundPlayersSortedByScore[i] - 1];
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VRCPlayerApi Number1 = Networking.GetOwner(Number1Podium.gameObject);
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}
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VRCPlayerApi Number2 = Networking.GetOwner(Number2Podium.gameObject);
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VRCPlayerApi Number3 = Networking.GetOwner(Number3Podium.gameObject);
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bool TiebreakerNeeded = false;
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bool TiebreakerNeeded = false;
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if (SortedPlayerScores[1] == SortedPlayerScores[2])
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if (SortedPlayerScores[1] == SortedPlayerScores[2])
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@ -1386,17 +1386,17 @@ public class GameManagerRound1 : GameManagerBase
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if (SortedPlayerScores[0] == SortedPlayerScores[1])
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if (SortedPlayerScores[0] == SortedPlayerScores[1])
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{
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{
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Interface.HeaderUI.text = "Three-Way Tie.";
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Interface.HeaderUI.text = "Three-Way Tie.";
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Interface.CommentUI.text = "We'll start with a tiebreaker between " + Number2.displayName + " and " + Number3.displayName + ".";
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Interface.CommentUI.text = "We'll start with a tiebreaker between " + SortedPodiums[1].PlayerName + " and " + SortedPodiums[2].PlayerName + ".";
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}
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}
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else
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else
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{
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{
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Interface.HeaderUI.text = Number1.displayName + " Wins";
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Interface.HeaderUI.text = SortedPodiums[0].PlayerName + " Wins";
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Interface.CommentUI.text =
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Interface.CommentUI.text =
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"- " + Number1.displayName + " will be moving on to the next round.\n" +
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"- " + SortedPodiums[0].PlayerName + " will be moving on to the next round.\n" +
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"- There is a tie for second place between " + Number2.displayName + " and " + Number3.displayName + ", so we will move on to a tiebreaker.";
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"- There is a tie for second place between " + SortedPodiums[1].PlayerName + " and " + SortedPodiums[2].PlayerName + ", so we will move on to a tiebreaker.";
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}
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}
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TiebreakerNeeded = true;
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TiebreakerNeeded = true;
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PrepareTiebreakerRound(Number2Podium.PlayerNumber, Number3Podium.PlayerNumber);
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PrepareTiebreakerRound(SortedPodiums[1].PlayerNumber, SortedPodiums[2].PlayerNumber);
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_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
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_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
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}
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}
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@ -1408,26 +1408,26 @@ public class GameManagerRound1 : GameManagerBase
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{
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{
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Random.InitState(Networking.GetServerTimeInMilliseconds());
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Random.InitState(Networking.GetServerTimeInMilliseconds());
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VRCPlayerApi[] Randomiser = new VRCPlayerApi[2];
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string[] Randomiser = new string[2];
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Randomiser[0] = Number1;
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Randomiser[0] = SortedPodiums[0].PlayerName;
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Randomiser[1] = Number2;
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Randomiser[1] = SortedPodiums[1].PlayerName;
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int RandomIndex = Random.Range(0, 2);
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int RandomIndex = Random.Range(0, Randomiser.Length);
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WinningPlayers[0] = Randomiser[RandomIndex].displayName;
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WinningPlayers[0] = Randomiser[RandomIndex];
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WinningPlayers[1] = Randomiser[(RandomIndex + 1) % 2].displayName;
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WinningPlayers[1] = Randomiser[(RandomIndex + 1) % Randomiser.Length];
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Interface.HeaderUI.text = "Tie For First";
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Interface.HeaderUI.text = "Tie For First";
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Interface.CommentUI.text =
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Interface.CommentUI.text =
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"- " + Number1.displayName + " and " + Number2.displayName + " are tied for first place.\n" +
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"- " + SortedPodiums[0].PlayerName + " and " + SortedPodiums[1].PlayerName + " are tied for first place.\n" +
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"- Both will move on to the next round.";
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"- Both will move on to the next round.";
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}
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}
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else
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else
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{
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{
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WinningPlayers[0] = Number1.displayName;
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WinningPlayers[0] = SortedPodiums[0].PlayerName;
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WinningPlayers[1] = Number2.displayName;
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WinningPlayers[1] = SortedPodiums[1].PlayerName;
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Interface.HeaderUI.text = "Winners";
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Interface.HeaderUI.text = "Winners";
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Interface.CommentUI.text = Number1.displayName + " and " + Number2.displayName + " will move on to the next round.";
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Interface.CommentUI.text = SortedPodiums[0].PlayerName + " and " + SortedPodiums[1].PlayerName + " will move on to the next round.";
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}
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}
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_CaseManager.SetCurrentWinningPlayers(WinningPlayers);
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_CaseManager.SetCurrentWinningPlayers(WinningPlayers);
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