Map markers now freeze on two failures or one success, and are more accurate.

This commit is contained in:
Jamie Greunbaum
2025-06-22 16:28:34 -04:00
parent 557ec5b239
commit f69cb5350c
7 changed files with 8198 additions and 271 deletions
File diff suppressed because it is too large Load Diff
@@ -54,7 +54,7 @@ SphereCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Radius: 0.05
m_Radius: 0.1
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &1902543354252190736
MonoBehaviour:
@@ -133,7 +133,7 @@ Transform:
m_GameObject: {fileID: 9138048797662084823}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.02545, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.01, y: 1, z: 0.01}
m_ConstrainProportionsScale: 0
m_Children: []