- Improved cameras with viewfinder toggles and an auto-level button.

- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
This commit is contained in:
Jamie Greunbaum
2025-05-25 21:34:10 -04:00
parent dfd4ac0058
commit f8525d1aaa
43 changed files with 6843 additions and 158 deletions
@@ -1,11 +1,8 @@
Shader "Custom/ScreenUV"
Shader "Custom/FrontfaceCulling"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Roughness ("Roughness", Range(0,1)) = 1.0
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader
{
@@ -20,9 +17,6 @@ Shader "Custom/ScreenUV"
#pragma vertex vert
#pragma fragment frag
sampler2D _MainTex;
half _Roughness;
half _Metallic;
fixed4 _Color;
struct Data
@@ -48,8 +42,7 @@ Shader "Custom/ScreenUV"
fixed4 frag(V2F i) : SV_TARGET
{
float2 textureCoordinate = i.screenPosition.xy / i.screenPosition.w;
fixed4 colour = tex2D(_MainTex, textureCoordinate);
colour *= _Color;
fixed4 colour = _Color;
return colour;
}
ENDCG
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 45c3b5b42497f8c49bd1f9e1755ec60a
guid: aef6d6073aae31049ace0e1c376bc64e
ShaderImporter:
externalObjects: {}
defaultTextures: []