- Buzzers properly reset position when enabled and disabled.

- Risk cards properly deactivate when the final round is over.
This commit is contained in:
Jamie Greunbaum
2025-06-08 03:46:37 -04:00
parent 0bb3036c53
commit f8a04cca13
11 changed files with 66 additions and 16 deletions
+2
View File
@@ -188,6 +188,8 @@ public class PlayerPodium : UdonSharpBehaviour
public void EnableBuzzer(bool Enable)
{
_Buzzer.gameObject.SetActive(Enable);
_Buzzer.transform.localPosition = Vector3.zero;
_Buzzer.transform.localEulerAngles = Vector3.zero;
}