- Buzzers properly reset position when enabled and disabled.
- Risk cards properly deactivate when the final round is over.
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@@ -188,6 +188,8 @@ public class PlayerPodium : UdonSharpBehaviour
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public void EnableBuzzer(bool Enable)
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{
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_Buzzer.gameObject.SetActive(Enable);
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_Buzzer.transform.localPosition = Vector3.zero;
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_Buzzer.transform.localEulerAngles = Vector3.zero;
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}
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