Syncing locations and loot image needs to be fully tested, and ideally reworked to be even more reliable. Do something similar to the map data, where we use synced arrays to copy the data to all clients, and only sync everything after randomising locally.
Syncing locations and loot image needs to be fully tested, and ideally reworked to be even more reliable. Do something similar to the map data, where we use synced arrays to copy the data to all clients, and only sync everything after randomising locally.
ActualHorse
added this to the v0.5 milestone 2025-07-13 04:10:20 -04:00
For some reason, material colours are completely random for everyone, despite having its own synced values. This is being investigated, but is considered low priority, so it's probably fine to adjust this bug status accordingly.
For some reason, material colours are completely random for everyone, despite having its own synced values. This is being investigated, but is considered low priority, so it's probably fine to adjust this bug status accordingly.
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Syncing locations and loot image needs to be fully tested, and ideally reworked to be even more reliable. Do something similar to the map data, where we use synced arrays to copy the data to all clients, and only sync everything after randomising locally.
For some reason, material colours are completely random for everyone, despite having its own synced values. This is being investigated, but is considered low priority, so it's probably fine to adjust this bug status accordingly.
This appears to be fixed now. Material randomness is synced just like everything else, and most things reset properly when the game is reinitialised.