Make sure everything syncs properly for the location board. #12

Closed
opened 2025-07-13 04:10:20 -04:00 by ActualHorse · 2 comments
Owner

Syncing locations and loot image needs to be fully tested, and ideally reworked to be even more reliable. Do something similar to the map data, where we use synced arrays to copy the data to all clients, and only sync everything after randomising locally.

Syncing locations and loot image needs to be fully tested, and ideally reworked to be even more reliable. Do something similar to the map data, where we use synced arrays to copy the data to all clients, and only sync everything after randomising locally.
ActualHorse added this to the v0.5 milestone 2025-07-13 04:10:20 -04:00
ActualHorse added the
Type
Testing
Priority
A
labels 2025-07-13 04:10:20 -04:00
ActualHorse self-assigned this 2025-07-13 04:10:20 -04:00
Author
Owner

For some reason, material colours are completely random for everyone, despite having its own synced values. This is being investigated, but is considered low priority, so it's probably fine to adjust this bug status accordingly.

For some reason, material colours are completely random for everyone, despite having its own synced values. This is being investigated, but is considered low priority, so it's probably fine to adjust this bug status accordingly.
ActualHorse added
Priority
C
and removed
Priority
A
labels 2025-07-13 20:38:42 -04:00
Author
Owner

This appears to be fixed now. Material randomness is synced just like everything else, and most things reset properly when the game is reinitialised.

This appears to be fixed now. Material randomness is synced just like everything else, and most things reset properly when the game is reinitialised.
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