Final round often counts multiple correct responses with one marker #22
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There's clearly another small sync issue with the final round causing multiple valid "Correct Response" events to fire despite only one marker being placed. This should be investigated, because it seems more than just a bit rare.
This took far too long to figure out. Essentially we now check to make sure the local player matches the owner of the marker, and if so, only then do we send the event. This ensures the event can only fire one time in total. By doing this, everything stays in sync properly, and only one signal is ever fired to the owner of the GameManagerRound3 object.
I'm so happy this is finally done.