Auxilliary maps always show the last updated frame when loaded in, which is often one of the correct answer flashes, which reveals the answer to the player. This needs fixing, or else those screens can't be used.
Auxilliary maps always show the last updated frame when loaded in, which is often one of the correct answer flashes, which reveals the answer to the player. This needs fixing, or else those screens can't be used.
ActualHorse
added this to the v0.5 milestone 2025-08-01 17:06:07 -04:00
Attempting to fix this only broke more. Not sure what the issue is, but it's a bit strange. Try to revert the changes back to the original and figure out why only the main material changes despite it supposedly being a global material.
Attempting to fix this only broke more. Not sure what the issue is, but it's a bit strange. Try to revert the changes back to the original and figure out why only the main material changes despite it supposedly being a global material.
ActualHorse
pinned this 2025-08-03 01:04:47 -04:00
Update: It's not just the auxiliary screens. The main screen is doing it too. It seems to be some kind of weird sync issue. Just need to figure out why it isn't syncing the cancellation of the flashing answer correctly.
Update: It's not just the auxiliary screens. The main screen is doing it too. It seems to be some kind of weird sync issue. Just need to figure out why it isn't syncing the cancellation of the flashing answer correctly.
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Auxilliary maps always show the last updated frame when loaded in, which is often one of the correct answer flashes, which reveals the answer to the player. This needs fixing, or else those screens can't be used.
Attempting to fix this only broke more. Not sure what the issue is, but it's a bit strange. Try to revert the changes back to the original and figure out why only the main material changes despite it supposedly being a global material.
Update: It's not just the auxiliary screens. The main screen is doing it too. It seems to be some kind of weird sync issue. Just need to figure out why it isn't syncing the cancellation of the flashing answer correctly.
Finally fixed.