Host card causes an exception on non-owner clients during round 2 gameplay #72

Closed
opened 2026-04-17 14:46:08 -04:00 by ActualHorse · 2 comments
Owner

The issue appears to stem from HostCardRecoverTheLootInterface.ActivateAllPanelButtons(). Something about it can't handle being called on clients that aren't actively operating the game. Look into this one later.

The issue appears to stem from `HostCardRecoverTheLootInterface.ActivateAllPanelButtons()`. Something about it can't handle being called on clients that aren't actively operating the game. Look into this one later.
ActualHorse added this to the v0.5 milestone 2026-04-17 14:46:08 -04:00
ActualHorse added the
Priority
A
label 2026-04-17 14:46:08 -04:00
ActualHorse self-assigned this 2026-04-17 14:46:08 -04:00
ActualHorse added the
Type
Bug
label 2026-04-17 14:58:45 -04:00
ActualHorse pinned this 2026-04-17 14:59:10 -04:00
Author
Owner

This appears to happen because the responses to the location board panel reveals runs on all clients, and tries to access things that are only valid on the host's end. Figure out how to make this work without causing this issue. Perhaps a check to make sure the host is the owner of the GameManagerRound2 object before executing any functions.

This appears to happen because the responses to the location board panel reveals runs on all clients, and tries to access things that are only valid on the host's end. Figure out how to make this work without causing this issue. Perhaps a check to make sure the host is the owner of the GameManagerRound2 object before executing any functions.
Author
Owner

This seems to be fixed now, and doing so made a few other bugs go away, too. So that's neat.

This seems to be fixed now, and doing so made a few other bugs go away, too. So that's neat.
ActualHorse unpinned this 2026-04-21 23:08:07 -04:00
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