%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_AcmeCrimenetDoorDecalReverse m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Parent: {fileID: 2100000, guid: 9d4baac78c2042b47b42fc9c92d87767, type: 2} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHABLEND_ON - _DETAIL_MULX2 - _GLOSSYREFLECTIONS_OFF - _NORMALMAP m_InvalidKeywords: - _ENABLE_GEOMETRIC_SPECULAR_AA m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: RenderType: Transparent disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DetailAlbedoMap: m_Texture: {fileID: 2800000, guid: d998877a999be404b89138ca135c4131, type: 3} m_Scale: {x: 0.15, y: 0.15} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 2800000, guid: 511a2a95e47da9a4fb1b0b8146ad3e70, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Glossiness: 1 - _Metallic: 0.619 m_Colors: - _Color: {r: 0.8301887, g: 0.8301887, b: 0.8301887, a: 1} m_BuildTextureStacks: []