using MMMaellon.LightSync; using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class CameraAnchor : UdonSharpBehaviour { [SerializeField] private float FOV = 60.0f; [SerializeField] private float FarClippingPlane = 1000.0f; public void AttachCamera(Camera CameraComponent) { CameraComponent.gameObject.SetActive(true); CameraComponent.transform.parent = transform; CameraComponent.fieldOfView = FOV; CameraComponent.farClipPlane = FarClippingPlane; CameraComponent.GetComponent().TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true); } }