using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class CameraControllerRound2 : CameraControllerBase { [Space] [SerializeField] public Camera Player1Camera; [SerializeField] public Camera Player2Camera; [SerializeField] public Camera HostAndWinnerCamera; [SerializeField] public Camera LocationBoardCamera; [SerializeField] public Camera PrimaryFocusCamera; [SerializeField] public Camera VideoPlayerCamera; [Space] [SerializeField] public CameraTimerSwitchTrigger HostAndAllPlayersCameraTrigger; [Space] [SerializeField] public CameraTimedSwitcher HostAllPlayersTimerToggle; [SerializeField] public CameraTimedSwitcher HostPlayersAndWideShotTimerToggle; [SerializeField] public CameraTimedSwitcher Player1AndWideShotTimerToggle; [SerializeField] public CameraTimedSwitcher Player2AndWideShotTimerToggle; [Space] [SerializeField] public CameraAnchor Player1CameraAnchor; [SerializeField] public CameraAnchor Player2CameraAnchor; [SerializeField] public CameraAnchor HostAndWinnerCameraAnchor; [SerializeField] public CameraAnchor LocationBoardCameraAnchor; [SerializeField] public CameraAnchor ModemCameraAnchor; [SerializeField] public CameraAnchor VideoPlayerCameraAnchor; [Space] [SerializeField] public CameraAnchor WideShotCameraAnchor; [SerializeField] public CameraAnchor AllPlayersCameraAnchor; public override void InitialiseCameras() { Player1CameraAnchor.AttachCamera(Player1Camera); Player2CameraAnchor.AttachCamera(Player2Camera); HostAndWinnerCameraAnchor.AttachCamera(HostAndWinnerCamera); LocationBoardCameraAnchor.AttachCamera(LocationBoardCamera); VideoPlayerCameraAnchor.AttachCamera(VideoPlayerCamera); } public override void OnOwnershipTransferred(VRCPlayerApi Player) { Networking.SetOwner(Player, Player1Camera.gameObject); Networking.SetOwner(Player, Player2Camera.gameObject); Networking.SetOwner(Player, HostAndWinnerCamera.gameObject); Networking.SetOwner(Player, LocationBoardCamera.gameObject); Networking.SetOwner(Player, PrimaryFocusCamera.gameObject); Networking.SetOwner(Player, VideoPlayerCamera.gameObject); Networking.SetOwner(Player, HostAndAllPlayersCameraTrigger.gameObject); Networking.SetOwner(Player, HostAllPlayersTimerToggle.gameObject); Networking.SetOwner(Player, HostPlayersAndWideShotTimerToggle.gameObject); Networking.SetOwner(Player, Player1AndWideShotTimerToggle.gameObject); Networking.SetOwner(Player, Player2AndWideShotTimerToggle.gameObject); Networking.SetOwner(Player, Player1CameraAnchor.gameObject); Networking.SetOwner(Player, Player2CameraAnchor.gameObject); Networking.SetOwner(Player, HostAndWinnerCameraAnchor.gameObject); Networking.SetOwner(Player, LocationBoardCameraAnchor.gameObject); Networking.SetOwner(Player, VideoPlayerCameraAnchor.gameObject); Networking.SetOwner(Player, WideShotCameraAnchor.gameObject); Networking.SetOwner(Player, AllPlayersCameraAnchor.gameObject); base.OnOwnershipTransferred(Player); } public void SwitchToPlayer1Camera() { SwitchToLiveCamera(Player1Camera); } public void SwitchToPlayer2Camera() { SwitchToLiveCamera(Player2Camera); } public void SwitchToHostAndWinnerCamera() { SwitchToLiveCamera(HostAndWinnerCamera); } public void SwitchToLocationBoardCamera() { SwitchToLiveCamera(LocationBoardCamera); } public void SwitchToVideoPlayerCamera() { SwitchToLiveCamera(VideoPlayerCamera); } public void ActivateWideShotCamera() { WideShotCameraAnchor.AttachCamera(PrimaryFocusCamera); } public void SwitchToWideShotCamera() { ActivateWideShotCamera(); SwitchToLiveCamera(PrimaryFocusCamera); } public void ActivateAllPlayersCamera() { AllPlayersCameraAnchor.AttachCamera(PrimaryFocusCamera); } public void SwitchToAllPlayersCamera() { ActivateAllPlayersCamera(); SwitchToLiveCamera(PrimaryFocusCamera); } public void ActivateHostAllPlayersCameraSwitcher() { HostAllPlayersTimerToggle.Activate = true; HostPlayersAndWideShotTimerToggle.Activate = false; Player1AndWideShotTimerToggle.Activate = false; Player2AndWideShotTimerToggle.Activate = false; } public void ActivateHostPlayersAndWideShotCameraSwitcher() { HostAllPlayersTimerToggle.Activate = false; HostPlayersAndWideShotTimerToggle.Activate = true; Player1AndWideShotTimerToggle.Activate = false; Player2AndWideShotTimerToggle.Activate = false; } public void ActivatePlayer1AndWideShotCameraSwitcher() { HostAllPlayersTimerToggle.Activate = false; HostPlayersAndWideShotTimerToggle.Activate = false; Player1AndWideShotTimerToggle.Activate = true; Player2AndWideShotTimerToggle.Activate = false; } public void ActivatePlayer2AndWideShotCameraSwitcher() { HostAllPlayersTimerToggle.Activate = false; HostPlayersAndWideShotTimerToggle.Activate = false; Player1AndWideShotTimerToggle.Activate = false; Player2AndWideShotTimerToggle.Activate = true; } public void ActivateHostAllPlayersCameraTrigger() { HostAndAllPlayersCameraTrigger.gameObject.SetActive(true); } public void DeactivateHostAllPlayersCameraTrigger() { HostAndAllPlayersCameraTrigger.gameObject.SetActive(false); } public override void DisableAllTriggers() { HostAndAllPlayersCameraTrigger.gameObject.SetActive(false); } public override void DisableAllSwitchers() { HostAllPlayersTimerToggle.Activate = false; HostPlayersAndWideShotTimerToggle.Activate = false; Player1AndWideShotTimerToggle.Activate = false; Player2AndWideShotTimerToggle.Activate = false; } }