using TMPro; using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class ArrivalDisplay : UdonSharpBehaviour { [SerializeField] private TextMeshProUGUI _Display; public void SetDisplay(string Text) { _Display.text = Text; } }