using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; using VRC.Udon.Common.Interfaces; [UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)] public class CustomEventInteraction : UdonSharpBehaviour { [SerializeField] private UdonSharpBehaviour _Target; [SerializeField] private string _EventName; public override void Interact() { _Target.SendCustomEvent(_EventName); } }