using UdonSharp; using UnityEngine; using VRC.Udon.Common.Interfaces; [UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)] public class CustomNetworkEventInteraction : UdonSharpBehaviour { [SerializeField] private UdonSharpBehaviour _Target; [SerializeField] private string _EventName; [SerializeField] private NetworkEventTarget _NetworkEventTarget = NetworkEventTarget.All; public override void Interact() { _Target.SendCustomNetworkEvent(_NetworkEventTarget, _EventName); } }