using TMPro; using UnityEngine.UI; using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class HostCardRecoverTheLootEndInterface : HostCardInterfaceBase { [SerializeField] private TextMeshProUGUI _CommentUI; }