using UdonSharp; using UnityEngine; using UnityEngine.UI; using TMPro; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class HostCardInterfaceBase : UdonSharpBehaviour { public TextMeshProUGUI HeaderUI; public TextMeshProUGUI[] ChoiceUI; public Image[] ChoiceButtonImages; public Button[] ChoiceButtons; }