using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class VideoLoadIndicatorGroup : UdonSharpBehaviour { [SerializeField] private GameObject[] _Indicators; public void HostEnabled() { foreach (GameObject Indicator in _Indicators) { Indicator.SetActive(true); } } public void HostDisabled() { foreach (GameObject Indicator in _Indicators) { Indicator.SetActive(false); } } }