using UdonSharp; using UnityEngine; using VRC.SDK3.UdonNetworkCalling; using VRC.SDKBase; using VRC.Udon; [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class LocationBoard : UdonSharpBehaviour { private Animator _Animator; private void Start() { _Animator = GetComponent(); } [NetworkCallable] public void PanelInteraction(int Panel) { _Animator.SetBool("Flip " + Panel, true); } }