using UdonSharp; using UnityEngine; [UdonBehaviourSyncMode(BehaviourSyncMode.None)] public class CaseManagerTabs : UdonSharpBehaviour { [SerializeField] private GameObject ListBriefing; [SerializeField] private GameObject List1991; [SerializeField] private GameObject List1992; [SerializeField] private GameObject List1993; [SerializeField] private GameObject List1994; [SerializeField] private GameObject List1995; [SerializeField] private GameObject ListOriginal; public void ActivateListBriefing() { ListBriefing.SetActive(true); List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1991() { ListBriefing.SetActive(false); List1991.SetActive(true); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1992() { ListBriefing.SetActive(false); List1991.SetActive(false); List1992.SetActive(true); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1993() { ListBriefing.SetActive(false); List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(true); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1994() { ListBriefing.SetActive(false); List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(true); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1995() { ListBriefing.SetActive(false); List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(true); ListOriginal.SetActive(false); } public void ActivateListOriginal() { ListBriefing.SetActive(false); List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(true); } }