using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class CaseManagerTabs : UdonSharpBehaviour { [SerializeField] private GameObject List1991; [SerializeField] private GameObject List1992; [SerializeField] private GameObject List1993; [SerializeField] private GameObject List1994; [SerializeField] private GameObject List1995; [SerializeField] private GameObject ListOriginal; public void ActivateList1991() { List1991.SetActive(true); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1992() { List1991.SetActive(false); List1992.SetActive(true); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1993() { List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(true); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1994() { List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(true); List1995.SetActive(false); ListOriginal.SetActive(false); } public void ActivateList1995() { List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(true); ListOriginal.SetActive(false); } public void ActivateListOriginal() { List1991.SetActive(false); List1992.SetActive(false); List1993.SetActive(false); List1994.SetActive(false); List1995.SetActive(false); ListOriginal.SetActive(true); } }