using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class Buzzer : UdonSharpBehaviour { public PlayerPodium Podium; public override void OnPickupUseDown() { VRCPlayerApi LocalPlayer = Networking.LocalPlayer; if (Podium.PlayerID == LocalPlayer.playerId) { Podium.BuzzIn(); } base.OnPickupUseDown(); } }