33 lines
646 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDK3.UdonNetworkCalling;
using VRC.Udon.Common.Interfaces;
using VRC.SDKBase;
using VRC.Udon;
public class Buzzer : UdonSharpBehaviour
{
public PlayerPodium Podium;
private GameManagerRound1 _GameManager;
public void SetGameManager(GameManagerRound1 Manager)
{
_GameManager = Manager;
}
public override void OnPickupUseDown()
{
VRCPlayerApi LocalPlayer = Networking.LocalPlayer;
if (Podium.GetPlayerID() == LocalPlayer.playerId)
{
_GameManager.SendCustomNetworkEvent(NetworkEventTarget.Owner,
"PlayerBuzzedIn", Podium.PlayerNumber);
}
base.OnPickupUseDown();
}
}