Jamie Greunbaum 5bb080d546 - Removed final remnants of LightSync from the project.
- Fixed jail chain potentially calling a GameManager function on all clients.
2026-06-05 15:02:18 -04:00

52 lines
890 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDK3.Components;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class Umbrella : UdonSharpBehaviour
{
[SerializeField] private Animator _Animator;
[SerializeField] private VRCObjectSync _ObjectSync;
[UdonSynced] private bool _Open = false;
public override void OnDeserialization(DeserializationResult Result)
{
_Open_Synced();
base.OnDeserialization(Result);
}
public void UmbrellaUsed()
{
_Open = !_Open;
_Open_Synced();
RequestSerialization();
}
public void Respawn()
{
Open(false);
_ObjectSync.transform.localPosition = Vector3.zero;
_ObjectSync.transform.localRotation = Quaternion.identity;
}
public void Open(bool Open)
{
_Open = Open;
_Open_Synced();
RequestSerialization();
}
private void _Open_Synced()
{
_Animator.SetBool("Open", _Open);
}
}