Jamie Greunbaum 05b5b10715 - Adjusted timing of confetti cannons and music end during round 2.
- Location Board now properly initialises, including randomised colours.
- Location Board no longer relies on any NetworkCallable functions.
- Redrew Patty Larceny and Eartha Brute portraits.
- Changed all audio files to not preload.
- Updated occlusion culling data.
2026-03-16 03:21:16 -04:00

480 lines
11 KiB
C#

using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class LocationBoard : UdonSharpBehaviour
{
[SerializeField] private GameManagerRound2 _GameManager;
[SerializeField] private AudioManager _AudioManager;
[SerializeField] private Animator _Animator;
[Space]
[SerializeField] private MeshRenderer[] _LocationPanelInfoSheets;
[SerializeField] private GameObject[] _LocationPanelsEmpty;
[SerializeField] private GameObject[] _LocationPanelsLoot;
[SerializeField] private GameObject[] _LocationPanelsWarrant;
[SerializeField] private GameObject[] _LocationPanelsCrook;
[SerializeField] private TextMeshProUGUI[] _LocationPanelText;
[Space]
[SerializeField] private Material _LootMaterial;
[SerializeField] private Material[] _LocationSheetMaterialSelections;
[UdonSynced] private int[] _RandomMaterialSettings = new int[NUMBER_OF_LOCATIONS];
private int[] _RandomMaterialSettings_Cache = new int[NUMBER_OF_LOCATIONS];
[UdonSynced] private string[] _Landmarks = new string[NUMBER_OF_LOCATIONS];
private string[] _Landmarks_Cache = new string[NUMBER_OF_LOCATIONS];
[UdonSynced, FieldChangeCallback(nameof(LootLocation))] private int _LootLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(WarrantLocation))] private int _WarrantLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(CrookLocation))] private int _CrookLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(RevealedPanel))] private int _RevealedPanel = 0;
[UdonSynced] private bool[] _OrderIsCorrect = new bool[3];
[UdonSynced] private bool[] _HasBeenCheckedBefore = new bool[NUMBER_OF_LOCATIONS];
private int _ActiveSpinners = 0;
private const int NUMBER_OF_LOCATIONS = 15;
void Start()
{
_Animator = GetComponent<Animator>();
foreach (GameObject LootPanel in _LocationPanelsLoot)
{
MeshRenderer LootMesh;
if (LootMesh = LootPanel.GetComponent<MeshRenderer>())
{
LootMesh.material = _LootMaterial;
}
}
}
public override void OnDeserialization(DeserializationResult Result)
{
if (_IsRandomMaterialListDifferent())
{
_ApplyRandomMaterials();
}
if (_IsLandmarksListDifferent())
{
_ApplyPopulatedLandmarks();
}
base.OnDeserialization(Result);
}
public void PopulateLandmarks(string[] NewLandmarks)
{
if (NewLandmarks.Length == NUMBER_OF_LOCATIONS)
{
_Landmarks = NewLandmarks;
if (_IsLandmarksListDifferent())
{
_ApplyPopulatedLandmarks();
}
RequestSerialization();
}
else
{
Debug.LogError("[LocationBoard] Incorrect number of landmarks; resetting values.");
_Landmarks = _Landmarks_Cache;
}
}
private void _ApplyPopulatedLandmarks()
{
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
_LocationPanelText[i].text = _Landmarks[i];
}
_Landmarks_Cache = _Landmarks;
}
public void SetLootImage(Texture2D LootTexture)
{
_LootMaterial.SetTexture("_MainTex", LootTexture);
}
public void RevealPanel(int Panel)
{
RevealedPanel = Panel;
RequestSerialization();
}
private void _RevealPanel_Private()
{
if (_ActiveSpinners < 3)
{
_Animator.SetBool("Flip " + RevealedPanel, true);
switch (_ActiveSpinners)
{
case 0:
{
_OrderIsCorrect[0] = (RevealedPanel == LootLocation);
if (_OrderIsCorrect[0])
{
_GameManager.OnTheRightTrack();
}
else if (RevealedPanel == WarrantLocation)
{
_GameManager.OutOfOrder(PanelType.Warrant);
}
else if (RevealedPanel == CrookLocation)
{
_GameManager.OutOfOrder(PanelType.Crook);
}
else if (_HasBeenCheckedBefore[RevealedPanel - 1])
{
_GameManager.AlreadyTried();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
else
{
_GameManager.NothingThere();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
} break;
case 1:
{
_OrderIsCorrect[1] = (RevealedPanel == WarrantLocation);
if (_OrderIsCorrect[1])
{
if (!_OrderIsCorrect[0])
{
_GameManager.OutOfOrder(PanelType.Warrant);
}
else
{
_GameManager.AlmostThere();
}
}
else if (RevealedPanel == LootLocation)
{
_GameManager.OutOfOrder(PanelType.Loot);
}
else if (RevealedPanel == CrookLocation)
{
_GameManager.OutOfOrder(PanelType.Crook);
}
else if (_HasBeenCheckedBefore[RevealedPanel - 1])
{
if (!_OrderIsCorrect[0])
{
_GameManager.NiceStrategy();
}
else
{
_GameManager.AlreadyTried();
}
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
else
{
_GameManager.NothingThere();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
} break;
case 2:
{
_OrderIsCorrect[2] = (RevealedPanel == CrookLocation);
if (_OrderIsCorrect[2])
{
if (!_OrderIsCorrect[1] || !_OrderIsCorrect[0])
{
_GameManager.OutOfOrder(PanelType.Crook);
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 2.5f);
}
}
else if (RevealedPanel == LootLocation)
{
_GameManager.OutOfOrder(PanelType.Loot);
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 2.5f);
}
else if (RevealedPanel == WarrantLocation)
{
_GameManager.OutOfOrder(PanelType.Warrant);
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 2.5f);
}
else if (_HasBeenCheckedBefore[RevealedPanel - 1])
{
if (!_OrderIsCorrect[0] || !_OrderIsCorrect[1])
{
_GameManager.NiceStrategy();
}
else
{
_GameManager.AlreadyTried();
}
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
else
{
_GameManager.NothingThere();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
} break;
}
_ActiveSpinners++;
if (RevealedPanel == LootLocation)
{
_GameManager.SendCustomEventDelayedSeconds("PlayTheLoot", 0.35f);
}
else if (RevealedPanel == WarrantLocation)
{
_GameManager.SendCustomEventDelayedSeconds("PlayTheWarrant", 0.35f);
}
else if (RevealedPanel == CrookLocation)
{
_GameManager.SendCustomEventDelayedSeconds("PlayTheCrookTheme", 0.35f);
}
if (_OrderIsCorrect[0] && _OrderIsCorrect[1] && _OrderIsCorrect[2])
{
_GameManager.YoureWinner();
}
}
_HasBeenCheckedBefore[RevealedPanel - 1] = true;
}
public void InitiateBoardReset() { _GameManager.LocationBoardReset(true); }
public void ResetPanelBoard()
{
RevealedPanel = 0;
RequestSerialization();
}
private void _ResetPanelBoard_Private()
{
for (int i = 1; i <= 15; i++)
{
_Animator.SetBool("Flip " + i, false);
}
_ActiveSpinners = 0;
_OrderIsCorrect[0] = _OrderIsCorrect[1] = _OrderIsCorrect[2] = false;
}
public void RandomiseLocations()
{
Random.InitState(Networking.GetServerTimeInMilliseconds());
LootLocation = Random.Range(0, NUMBER_OF_LOCATIONS) + 1;
int TempWarrantLocation = _LootLocation;
while (TempWarrantLocation == _LootLocation)
{
TempWarrantLocation = Random.Range(0, NUMBER_OF_LOCATIONS) + 1;
}
WarrantLocation = TempWarrantLocation;
int TempCrookLocation = _WarrantLocation;
while (TempCrookLocation == _WarrantLocation || TempCrookLocation == _LootLocation)
{
TempCrookLocation = Random.Range(0, NUMBER_OF_LOCATIONS) + 1;
}
CrookLocation = TempCrookLocation;
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
_HasBeenCheckedBefore[i] = false;
}
RequestSerialization();
}
public void RandomiseMaterials()
{
int[] MaterialsArray = new int[NUMBER_OF_LOCATIONS];
int PreviousMaterial = 0;
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
int RandomValue = PreviousMaterial;
while (RandomValue == PreviousMaterial)
{
RandomValue = Random.Range(0, _LocationSheetMaterialSelections.Length);
}
PreviousMaterial = RandomValue;
MaterialsArray[i] = RandomValue;
}
_RandomMaterialSettings = MaterialsArray;
if (_IsRandomMaterialListDifferent())
{
_ApplyRandomMaterials();
}
RequestSerialization();
}
private void _ApplyRandomMaterials()
{
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
Material[] Materials = _LocationPanelInfoSheets[i].materials;
Materials[1] = _LocationSheetMaterialSelections[_RandomMaterialSettings[i]];
_LocationPanelInfoSheets[i].materials = Materials;
}
_RandomMaterialSettings_Cache = _RandomMaterialSettings;
}
private void PlaceEmpty(int Panel)
{
if (Panel > 0)
{
_LocationPanelsLoot[Panel - 1].SetActive(false);
_LocationPanelsWarrant[Panel - 1].SetActive(false);
_LocationPanelsCrook[Panel - 1].SetActive(false);
_LocationPanelsEmpty[Panel - 1].SetActive(true);
}
}
private void PlaceLoot(int Panel)
{
if (Panel > 0)
{
_LocationPanelsEmpty[Panel - 1].SetActive(false);
_LocationPanelsWarrant[Panel - 1].SetActive(false);
_LocationPanelsCrook[Panel - 1].SetActive(false);
_LocationPanelsLoot[Panel - 1].SetActive(true);
}
}
private void PlaceWarrant(int Panel)
{
if (Panel > 0)
{
_LocationPanelsEmpty[Panel - 1].SetActive(false);
_LocationPanelsLoot[Panel - 1].SetActive(false);
_LocationPanelsCrook[Panel - 1].SetActive(false);
_LocationPanelsWarrant[Panel - 1].SetActive(true);
}
}
private void PlaceCrook(int Panel)
{
if (Panel > 0)
{
_LocationPanelsEmpty[Panel - 1].SetActive(false);
_LocationPanelsLoot[Panel - 1].SetActive(false);
_LocationPanelsWarrant[Panel - 1].SetActive(false);
_LocationPanelsCrook[Panel - 1].SetActive(true);
}
MeshRenderer CrookMesh;
if (CrookMesh = _LocationPanelsCrook[Panel - 1].GetComponent<MeshRenderer>())
{
CrookMesh.material.SetTexture("_MainTex", _GameManager.GetCrookPortrait());
}
}
private bool _IsRandomMaterialListDifferent()
{
if (_RandomMaterialSettings.Length != NUMBER_OF_LOCATIONS)
{
Debug.LogError("[LocationBoard] Random material list length is incorrect");
return true;
}
for (int i = 0; i < _RandomMaterialSettings.Length; i++)
{
if (_RandomMaterialSettings[i] != _RandomMaterialSettings_Cache[i])
{
return true;
}
}
return false;
}
private bool _IsLandmarksListDifferent()
{
if (_Landmarks.Length != NUMBER_OF_LOCATIONS)
{
Debug.LogError("[LocationBoard] Landmark list length is incorrect");
return true;
}
for (int i = 0; i < _Landmarks.Length; i++)
{
if (_Landmarks[i] != _Landmarks_Cache[i])
{
return true;
}
}
return false;
}
public int LootLocation
{
set
{
PlaceEmpty(_LootLocation);
_LootLocation = value;
PlaceLoot(value);
}
get => _LootLocation;
}
public int WarrantLocation
{
set
{
PlaceEmpty(_WarrantLocation);
_WarrantLocation = value;
PlaceWarrant(_WarrantLocation);
}
get => _WarrantLocation;
}
public int CrookLocation
{
set
{
PlaceEmpty(_CrookLocation);
_CrookLocation = value;
PlaceCrook(_CrookLocation);
}
get => _CrookLocation;
}
private int RevealedPanel
{
set
{
_RevealedPanel = value;
if (_RevealedPanel > 0)
{
_RevealPanel_Private();
}
else
{
_ResetPanelBoard_Private();
}
}
get => _RevealedPanel;
}
}