CarmenSandiego/Assets/UdonSharp/WantedPoster.cs
Jamie Greunbaum b0995571c0 This is a big one:
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
2026-03-12 04:46:43 -04:00

70 lines
1.7 KiB
C#

using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class WantedPoster : UdonSharpBehaviour
{
[SerializeField] private TextMeshProUGUI _CrookName;
[SerializeField] private TextMeshProUGUI _RewardText;
[Space]
[SerializeField] private MeshRenderer _WantedPosterMesh;
[SerializeField] private Texture _DefaultPortrait;
[SerializeField] private Texture[] _CrookPortraits;
[SerializeField] private string _DefaultReward;
[SerializeField] private string[] _RewardOptions;
[UdonSynced] private int _SelectedCrook = (int)AccusedCrook.INDEX_MAX;
[UdonSynced] private string _Name = "";
[UdonSynced] private int _RewardIndex = 0;
private Material _PortraitMaterial = null;
private void Start()
{
_PortraitMaterial = _WantedPosterMesh.materials[2];
}
void OnDestroy()
{
SetNewCrook(AccusedCrook.INDEX_MAX, "Carmen Sandiego");
}
public override void OnDeserialization(DeserializationResult Result)
{
_ApplyNewConfiguration();
base.OnDeserialization(Result);
}
public void SetNewCrook(AccusedCrook Crook, string Name)
{
_SelectedCrook = (int)Crook;
_Name = Name;
_RewardIndex = Random.Range(0, _RewardOptions.Length);
_ApplyNewConfiguration();
RequestSerialization();
}
private void _ApplyNewConfiguration()
{
if (_SelectedCrook == (int)AccusedCrook.INDEX_MAX)
{
_PortraitMaterial.SetTexture("_MainTex", _DefaultPortrait);
_RewardText.text = "Reward: " + _DefaultReward;
}
else
{
_PortraitMaterial.SetTexture("_MainTex", _CrookPortraits[_SelectedCrook]);
_RewardText.text = "Reward: " + _RewardOptions[_RewardIndex];
}
_CrookName.text = _Name;
}
}