- Added a unique tile colour for round 2 room. - Added a case file section for briefings, for future use. - Updated Trojan Horse loot image, and kept the transparent version.
95 lines
2.2 KiB
C#
95 lines
2.2 KiB
C#
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using UdonSharp;
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using UnityEngine;
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[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class CaseManagerTabs : UdonSharpBehaviour
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{
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[SerializeField] private GameObject ListBriefing;
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[SerializeField] private GameObject List1991;
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[SerializeField] private GameObject List1992;
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[SerializeField] private GameObject List1993;
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[SerializeField] private GameObject List1994;
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[SerializeField] private GameObject List1995;
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[SerializeField] private GameObject ListOriginal;
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public void ActivateListBriefing()
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{
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ListBriefing.SetActive(true);
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1991()
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{
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ListBriefing.SetActive(false);
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List1991.SetActive(true);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1992()
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{
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ListBriefing.SetActive(false);
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List1991.SetActive(false);
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List1992.SetActive(true);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1993()
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{
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ListBriefing.SetActive(false);
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(true);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1994()
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{
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ListBriefing.SetActive(false);
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(true);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1995()
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{
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ListBriefing.SetActive(false);
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(true);
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ListOriginal.SetActive(false);
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}
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public void ActivateListOriginal()
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{
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ListBriefing.SetActive(false);
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(true);
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}
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}
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