124 lines
3.2 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class Microphone : UdonSharpBehaviour
{
[SerializeField] private PermissionsPanel _PermissionsPanel;
[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
[UdonSynced] private bool _MicrophoneEnabled = false;
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
private const int MAX_PLAYERS = 100;
public override void OnPlayerTriggerEnter(VRCPlayerApi Player)
{
for (int i = 0; i < _EnteredPlayers.Length; i++)
{
if (_EnteredPlayers[i] == null)
{
_EnteredPlayers[i] = Player;
break;
}
}
if (_MicrophoneEnabled && _LocalPlayerIsAllowedToSetMicrophone())
{
Debug.Log("[Microphone] Microphone " + gameObject.name + " is now changing volume settings for player " + Player.displayName);
Player.SetVoiceDistanceNear(_MikedVoiceDistanceNear);
Player.SetVoiceDistanceFar(_MikedVoiceDistanceFar);
}
base.OnPlayerTriggerEnter(Player);
}
public override void OnPlayerTriggerExit(VRCPlayerApi Player)
{
if (Player != null && Player.IsValid())
{
for (int i = 0; i < _EnteredPlayers.Length; i++)
{
if (_EnteredPlayers[i] == Player)
{
_EnteredPlayers[i] = null;
break;
}
}
if (_MicrophoneEnabled && _LocalPlayerIsAllowedToSetMicrophone())
{
Debug.Log("[Microphone] Microphone " + gameObject.name + " is now changing volume settings for player " + Player.displayName);
Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
}
}
base.OnPlayerTriggerExit(Player);
}
public override void OnPlayerJoined(VRCPlayerApi Player)
{
Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
base.OnPlayerJoined(Player);
}
public override void OnPlayerLeft(VRCPlayerApi Player)
{
for (int i = 0; i < _EnteredPlayers.Length; i++)
{
if (_EnteredPlayers[i] == Player)
{
_EnteredPlayers[i] = null;
break;
}
}
base.OnPlayerLeft(Player);
}
public void EnableMicrophone(bool Enable)
{
_MicrophoneEnabled = Enable;
Debug.Log("[Microphone] Microphone is now " + (Enable ? "en" : "dis") + "abled");
if (_LocalPlayerIsAllowedToSetMicrophone())
{
for (int i = 0; i < _EnteredPlayers.Length; i++)
{
if (_EnteredPlayers[i] != null && _EnteredPlayers[i].IsValid())
{
Debug.Log("[Microphone] Microphone " + gameObject.name + " is now " + (_MicrophoneEnabled ? "en" : "dis") + "abled; changing volume settings for player " + _EnteredPlayers[i].displayName);
_EnteredPlayers[i].SetVoiceDistanceNear(_MicrophoneEnabled ? _MikedVoiceDistanceNear : DEFAULT_VOICE_DISTANCE_NEAR);
_EnteredPlayers[i].SetVoiceDistanceFar(_MicrophoneEnabled ? _MikedVoiceDistanceFar : DEFAULT_VOICE_DISTANCE_FAR);
}
}
}
RequestSerialization();
}
private bool _LocalPlayerIsAllowedToSetMicrophone()
{
return _PermissionsPanel.IsPlayerHost(Networking.LocalPlayer) && Networking.IsOwner(gameObject);
}
}