77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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public class CaseManagerTabs : UdonSharpBehaviour
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{
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[SerializeField] private GameObject List1991;
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[SerializeField] private GameObject List1992;
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[SerializeField] private GameObject List1993;
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[SerializeField] private GameObject List1994;
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[SerializeField] private GameObject List1995;
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[SerializeField] private GameObject ListOriginal;
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public void ActivateList1991()
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{
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List1991.SetActive(true);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1992()
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{
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List1991.SetActive(false);
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List1992.SetActive(true);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1993()
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{
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(true);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1994()
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{
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(true);
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List1995.SetActive(false);
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ListOriginal.SetActive(false);
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}
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public void ActivateList1995()
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{
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(true);
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ListOriginal.SetActive(false);
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}
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public void ActivateListOriginal()
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{
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List1991.SetActive(false);
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List1992.SetActive(false);
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List1993.SetActive(false);
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List1994.SetActive(false);
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List1995.SetActive(false);
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ListOriginal.SetActive(true);
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}
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}
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