Jamie Greunbaum 1e8b000b41 - Finished the basic framework for the ACME Crimenet Computer.
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00

110 lines
2.7 KiB
C#

using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
public class ACMECrimenetComputer : UdonSharpBehaviour
{
[SerializeField] private AudioManager _AudioManager;
[Space]
[SerializeField] private Transform _UntranslatedCard;
[SerializeField] private Transform _UntranslatedCardSpawn;
[SerializeField] private Transform _UntranslatedCardAnimator;
[SerializeField] private TextMeshProUGUI _UntranslatedTextGUI;
[Space]
[SerializeField] private Transform _TranslatedCard;
[SerializeField] private Transform _TranslatedCardAnimator;
[SerializeField] private TextMeshProUGUI _TranslatedTextGUI;
[Space]
[SerializeField] private GameObject[] _Interactables;
private Animator _Animator;
private void Start()
{
_Animator = GetComponent<Animator>();
}
[NetworkCallable]
public void ResetComputer()
{
foreach (GameObject Interactable in _Interactables)
{
Interactable.SetActive(false);
}
_Animator.SetBool("Swooce Right In", false);
_Animator.SetBool("Open Compartment", false);
//_Animator.SetBool("Throw Clue Into The Air", false);
_Animator.SetBool("Run Translator", false);
_UntranslatedCard.SetParent(_UntranslatedCardSpawn);
_UntranslatedCard.localPosition = Vector3.zero;
_UntranslatedCard.localRotation = Quaternion.identity;
_TranslatedCard.SetParent(_TranslatedCardAnimator);
_TranslatedCard.localPosition = Vector3.zero;
_TranslatedCard.localRotation = Quaternion.identity;
}
[NetworkCallable]
public void SetCardTexts(string Untranslated, string Translated)
{
_UntranslatedTextGUI.text = Untranslated;
_TranslatedTextGUI.text = Translated;
}
[NetworkCallable]
public void SwooceRightIn()
{
_Animator.SetBool("Swooce Right In", true);
foreach (GameObject Interactable in _Interactables)
{
Interactable.SetActive(true);
}
}
[NetworkCallable]
public void OpenCompartment()
{
_AudioManager.PlaySFX(SFXEventType.ComputerOpenCompartment);
_Animator.SetBool("Open Compartment", true);
//SendCustomEventDelayedSeconds(nameof(ThrowClueIntoTheAir), 1.5f);
}
public void ThrowClueIntoTheAir()
{
//_Animator.SetBool("Throw Clue Into The Air", true);
}
[NetworkCallable]
public void RunTranslator()
{
_AudioManager.PlaySFX(SFXEventType.ComputerRunTranslator);
_UntranslatedCard.SetParent(_UntranslatedCardAnimator);
_UntranslatedCard.localPosition = Vector3.zero;
_UntranslatedCard.localRotation = Quaternion.identity;
_TranslatedCard.SetParent(_TranslatedCardAnimator);
_TranslatedCard.localPosition = Vector3.zero;
_TranslatedCard.localRotation = Quaternion.identity;
_Animator.SetBool("Run Translator", true);
}
}