CarmenSandiego/Assets/UdonSharp/Cameras/CameraControllerRound2.cs

126 lines
3.5 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class CameraControllerRound2 : CameraControllerBase
{
[Space]
[SerializeField] public Camera Player1Camera;
[SerializeField] public Camera Player2Camera;
[SerializeField] public Camera HostAndWinnerCamera;
[SerializeField] public Camera LocationBoardCamera;
[SerializeField] public Camera PrimaryFocusCamera;
[SerializeField] public Camera VideoPlayerCamera;
[Space]
//[SerializeField] public CameraTimerSwitchTrigger HostCameraTrigger;
[Space]
//[SerializeField] public CameraTimedSwitcher HostAndAllPlayersTimerToggle;
//[SerializeField] public CameraTimedSwitcher HostAndIndividualPlayersTimerToggle;
[Space]
[SerializeField] public CameraAnchor Player1CameraAnchor;
[SerializeField] public CameraAnchor Player2CameraAnchor;
[SerializeField] public CameraAnchor HostAndWinnerCameraAnchor;
[SerializeField] public CameraAnchor LocationBoardCameraAnchor;
[SerializeField] public CameraAnchor VideoPlayerCameraAnchor;
public override void InitialiseCameras()
{
Player1CameraAnchor.AttachCamera(Player1Camera);
Player2CameraAnchor.AttachCamera(Player2Camera);
HostAndWinnerCameraAnchor.AttachCamera(HostAndWinnerCamera);
LocationBoardCameraAnchor.AttachCamera(LocationBoardCamera);
VideoPlayerCameraAnchor.AttachCamera(VideoPlayerCamera);
}
public override void OnOwnershipTransferred(VRCPlayerApi Player)
{
Networking.SetOwner(Player, Player1Camera.gameObject);
Networking.SetOwner(Player, Player2Camera.gameObject);
Networking.SetOwner(Player, HostAndWinnerCamera.gameObject);
Networking.SetOwner(Player, LocationBoardCamera.gameObject);
Networking.SetOwner(Player, PrimaryFocusCamera.gameObject);
Networking.SetOwner(Player, VideoPlayerCamera.gameObject);
Networking.SetOwner(Player, Player1CameraAnchor.gameObject);
Networking.SetOwner(Player, Player2CameraAnchor.gameObject);
Networking.SetOwner(Player, HostAndWinnerCameraAnchor.gameObject);
Networking.SetOwner(Player, LocationBoardCameraAnchor.gameObject);
Networking.SetOwner(Player, VideoPlayerCameraAnchor.gameObject);
base.OnOwnershipTransferred(Player);
}
public void SwitchToPlayer1Camera()
{
DisableAllSwitchers();
SwitchToLiveCamera(Player1Camera);
}
public void SwitchToPlayer2Camera()
{
DisableAllSwitchers();
SwitchToLiveCamera(Player2Camera);
}
public void SwitchToHostAndWinnerCamera()
{
DisableAllSwitchers();
SwitchToLiveCamera(HostAndWinnerCamera);
}
public void SwitchToVideoPlayerCamera()
{
DisableAllSwitchers();
SwitchToLiveCamera(VideoPlayerCamera);
}
public void ActivateWideShotCamera()
{
//DefaultWideShotCameraAnchor.AttachCamera(PrimaryFocusCamera);
}
public void SwitchToWideShotCamera()
{
//DisableAllSwitchers();
//ActivateWideShotCamera();
//SwitchToLiveCamera(PrimaryFocusCamera);
}
public void ActivateHostAllPlayersCameraSwitcher()
{
//ActivateAllPlayersCamera();
//HostAndIndividualPlayersTimerToggle.Activate = false;
//HostAndAllPlayersTimerToggle.Activate = true;
}
public void ActivateHostCameraTrigger()
{
//HostCameraTrigger.gameObject.SetActive(true);
}
public void DeactivateHostCameraTrigger()
{
//HostCameraTrigger.gameObject.SetActive(false);
}
public override void DisableAllTriggers()
{
//HostCameraTrigger.gameObject.SetActive(false);
}
public override void DisableAllSwitchers()
{
//HostAndAllPlayersTimerToggle.Activate = false;
//HostAndIndividualPlayersTimerToggle.Activate = false;
}
}