138 lines
3.8 KiB
C#
138 lines
3.8 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class CameraControllerRound3 : CameraControllerBase
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{
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[Space]
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[SerializeField] public Camera PlayerCamera;
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[SerializeField] public Camera HostCamera;
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[SerializeField] public Camera OverheadCamera;
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[SerializeField] public Camera FrontCamera;
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[SerializeField] public Camera PrimaryFocusCamera;
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[SerializeField] public Camera VideoPlayerCamera;
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[Space]
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//[SerializeField] public CameraTimerSwitchTrigger HostCameraTrigger;
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[Space]
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//[SerializeField] public CameraTimedSwitcher HostAndAllPlayersTimerToggle;
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//[SerializeField] public CameraTimedSwitcher HostAndIndividualPlayersTimerToggle;
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[Space]
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[SerializeField] public CameraAnchor HostStartingCameraAnchor;
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[SerializeField] public CameraAnchor PlayerStartingCameraAnchor;
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[SerializeField] public CameraAnchor OverheadCameraAnchor;
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[SerializeField] public CameraAnchor FrontCameraAnchor;
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[SerializeField] public CameraAnchor NewspaperCameraAnchor;
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[SerializeField] public CameraAnchor VideoPlayerCameraAnchor;
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[Space]
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[SerializeField] public CameraAnchor[] HostCameraAnchorSequence;
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[SerializeField] public CameraAnchor[] PlayerCameraAnchorSequence;
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public override void InitialiseCameras()
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{
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HostStartingCameraAnchor.AttachCamera(PlayerCamera);
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PlayerStartingCameraAnchor.AttachCamera(HostCamera);
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OverheadCameraAnchor.AttachCamera(OverheadCamera);
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FrontCameraAnchor.AttachCamera(FrontCamera);
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NewspaperCameraAnchor.AttachCamera(PrimaryFocusCamera);
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VideoPlayerCameraAnchor.AttachCamera(VideoPlayerCamera);
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}
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public override void OnOwnershipTransferred(VRCPlayerApi Player)
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{
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Networking.SetOwner(Player, PlayerCamera.gameObject);
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Networking.SetOwner(Player, HostCamera.gameObject);
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Networking.SetOwner(Player, OverheadCamera.gameObject);
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Networking.SetOwner(Player, FrontCamera.gameObject);
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Networking.SetOwner(Player, PrimaryFocusCamera.gameObject);
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Networking.SetOwner(Player, VideoPlayerCamera.gameObject);
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Networking.SetOwner(Player, HostStartingCameraAnchor.gameObject);
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Networking.SetOwner(Player, PlayerStartingCameraAnchor.gameObject);
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Networking.SetOwner(Player, OverheadCameraAnchor.gameObject);
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Networking.SetOwner(Player, FrontCameraAnchor.gameObject);
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Networking.SetOwner(Player, NewspaperCameraAnchor.gameObject);
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Networking.SetOwner(Player, VideoPlayerCameraAnchor.gameObject);
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base.OnOwnershipTransferred(Player);
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}
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public void SwitchToPlayerCamera()
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{
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DisableAllSwitchers();
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SwitchToLiveCamera(PlayerCamera);
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}
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public void SwitchToHostCamera()
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{
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DisableAllSwitchers();
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SwitchToLiveCamera(HostCamera);
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}
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public void SwitchToOverheadCamera()
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{
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DisableAllSwitchers();
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SwitchToLiveCamera(OverheadCamera);
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}
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public void SwitchToFrontCamera()
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{
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DisableAllSwitchers();
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SwitchToLiveCamera(FrontCamera);
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}
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public void SwitchToVideoPlayerCamera()
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{
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DisableAllSwitchers();
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SwitchToLiveCamera(VideoPlayerCamera);
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}
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public void ActivateWideShotCamera()
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{
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//DefaultWideShotCameraAnchor.AttachCamera(PrimaryFocusCamera);
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}
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public void SwitchToWideShotCamera()
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{
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//DisableAllSwitchers();
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//ActivateWideShotCamera();
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//SwitchToLiveCamera(PrimaryFocusCamera);
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}
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public void ActivateHostAllPlayersCameraSwitcher()
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{
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//ActivateAllPlayersCamera();
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//HostAndIndividualPlayersTimerToggle.Activate = false;
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//HostAndAllPlayersTimerToggle.Activate = true;
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}
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public void ActivateHostCameraTrigger()
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{
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//HostCameraTrigger.gameObject.SetActive(true);
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}
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public void DeactivateHostCameraTrigger()
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{
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//HostCameraTrigger.gameObject.SetActive(false);
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}
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public override void DisableAllTriggers()
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{
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//HostCameraTrigger.gameObject.SetActive(false);
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}
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public override void DisableAllSwitchers()
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{
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//HostAndAllPlayersTimerToggle.Activate = false;
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//HostAndIndividualPlayersTimerToggle.Activate = false;
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}
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}
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