CarmenSandiego/Assets/UdonSharp/CaseManagerTabs.cs
2025-11-24 17:39:58 -05:00

77 lines
1.7 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class CaseManagerTabs : UdonSharpBehaviour
{
[SerializeField] private GameObject List1991;
[SerializeField] private GameObject List1992;
[SerializeField] private GameObject List1993;
[SerializeField] private GameObject List1994;
[SerializeField] private GameObject List1995;
[SerializeField] private GameObject ListOriginal;
public void ActivateList1991()
{
List1991.SetActive(true);
List1992.SetActive(false);
List1993.SetActive(false);
List1994.SetActive(false);
List1995.SetActive(false);
ListOriginal.SetActive(false);
}
public void ActivateList1992()
{
List1991.SetActive(false);
List1992.SetActive(true);
List1993.SetActive(false);
List1994.SetActive(false);
List1995.SetActive(false);
ListOriginal.SetActive(false);
}
public void ActivateList1993()
{
List1991.SetActive(false);
List1992.SetActive(false);
List1993.SetActive(true);
List1994.SetActive(false);
List1995.SetActive(false);
ListOriginal.SetActive(false);
}
public void ActivateList1994()
{
List1991.SetActive(false);
List1992.SetActive(false);
List1993.SetActive(false);
List1994.SetActive(true);
List1995.SetActive(false);
ListOriginal.SetActive(false);
}
public void ActivateList1995()
{
List1991.SetActive(false);
List1992.SetActive(false);
List1993.SetActive(false);
List1994.SetActive(false);
List1995.SetActive(true);
ListOriginal.SetActive(false);
}
public void ActivateListOriginal()
{
List1991.SetActive(false);
List1992.SetActive(false);
List1993.SetActive(false);
List1994.SetActive(false);
List1995.SetActive(false);
ListOriginal.SetActive(true);
}
}