Jamie Greunbaum 44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00

304 lines
8.5 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDK3.Data;
using VRC.SDK3.UdonNetworkCalling;
using VRC.Udon.Common.Interfaces;
using VRC.SDKBase;
public enum PanelType
{
Empty,
Loot,
Warrant,
Crook
}
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class GameManagerRound2 : GameManagerBase
{
[SerializeField] private CaseManager _CaseManager;
[SerializeField] private LocationBoard _LocationBoard;
[SerializeField] private AudioManager _AudioManager;
private DataDictionary _LandmarkData;
private int _StageIndex = 0;
public override void InitialiseGameMode()
{
PopulateLandmarkDataOnLocationBoard();
base.InitialiseGameMode();
}
public override void LoadQuestionData(DataToken Data)
{
_LandmarkData = Data.DataDictionary;
if (_LandmarkData.ContainsKey("Location") && _LandmarkData.ContainsKey("Landmarks"))
{
if (_LandmarkData["Landmarks"].TokenType == TokenType.DataList && _LandmarkData["Landmarks"].DataList.Count >= 15)
{
PopulateLandmarkDataOnLocationBoard();
}
else
{
Debug.LogError("Malformed landmark data. Ensure there is a list of at least 15 landmarks.");
}
}
else
{
Debug.LogError("Malformed round data. Ensure Round 2 contains 'Location' and 'Landmark' keys.");
}
EnableInteraction("Start Game");
}
private void DisplayBriefing()
{
HostCardRecoverTheLootExplainerInterface RecoverTheLootInterface =
(HostCardRecoverTheLootExplainerInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLootExplainer);
RecoverTheLootInterface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.RecoverTheLootExplainer);
EnableInteraction("Begin Round");
}
private void PopulateLandmarkDataOnLocationBoard()
{
DataList Landmarks = _LandmarkData["Landmarks"].DataList;
for (int i = 0; i < Landmarks.Count; i++)
{
if (Landmarks[i].TokenType == TokenType.DataDictionary)
{
DataDictionary LandmarkEntry = Landmarks[i].DataDictionary;
if (LandmarkEntry.ContainsKey("Landmark"))
{
_LocationBoard.LocationPanelText[i].text = LandmarkEntry["Landmark"].ToString();
}
else
{
Debug.LogError("Malformed landmark entry. Ensure the 'Landmark' key exists.");
}
}
else
{
Debug.LogError("Malformed landmark entry. Ensure each landmark is a dictionary containing a 'Landmark' key.");
}
}
_LocationBoard.RandomiseLocations();
}
private void BeginRound()
{
HostCardRecoverTheLootInterface RecoverTheLootInterface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
DataList Landmarks = _LandmarkData["Landmarks"].DataList;
for (int i = 0; i < Landmarks.Count; i++)
{
if (Landmarks[i].TokenType == TokenType.DataDictionary)
{
RecoverTheLootInterface.AddLandmarkName(i, Landmarks[i].DataDictionary["Landmark"].ToString());
}
}
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager, NetworkEventTarget.All,
"PlayMusicLoop", MusicEventType.RecoverTheLoot);
}
public void OnTheRightTrack()
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.SetComment("On the right track. You get a free turn.", Color.green);
}
public void AlmostThere()
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.SetComment("Almost got it. Another free turn.", Color.yellow);
}
public void OutOfOrder(PanelType Type)
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
string PanelToken = "";
switch (Type)
{
case PanelType.Loot:
PanelToken = _CaseManager.GetLoot();
break;
case PanelType.Warrant:
PanelToken = "the warrant";
break;
case PanelType.Crook:
PanelToken = _CaseManager.GetAccusedCrook();
break;
}
Interface.SetComment("Found " + PanelToken + ". Remember the order: loot, warrant, crook. Use some strategy.", Color.yellow);
}
// All of these next functions are the end of a turn, and should disable
// all inputs to prevent messing up the game state.
public void NothingThere()
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.SetComment("Nothing there.", Color.black);
Interface.EnableAllPanelButtons(false);
}
public void AlreadyTried()
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.SetComment("Already tried that one.", Color.black);
Interface.EnableAllPanelButtons(false);
}
public void NiceStrategy()
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.SetComment("Nice strategy.", Color.green);
Interface.EnableAllPanelButtons(false);
}
// This is for when a player wins the game. This should disable all inputs,
// and should also enable victory animations.
public void YoureWinner()
{
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.SetComment("Winner! Congratulations, [[PLAYER]]", Color.red);
Interface.EnableAllPanelButtons(false);
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager, NetworkEventTarget.All,
"StopMusic");
EnableInteraction("Continue with the game in whatever way ends up being necessary when this is implemented");
}
public void LocationBoardReset()
{
NetworkCalling.SendCustomNetworkEvent(
(IUdonEventReceiver)_LocationBoard,
NetworkEventTarget.All,
"ResetPanelBoard");
HostCardRecoverTheLootInterface Interface =
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
Interface.EnableAllPanelButtons(true);
Interface.SetComment("[[PLAYER]], your turn.", Color.black);
}
public Texture GetCrookPortrait()
{
return _CaseManager.GetAccusedCrookPortrait();
}
public void PlayTheLoot()
{
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager,
NetworkEventTarget.All,
"PlaySFX", SFXEventType.TheLoot);
}
public void PlayTheWarrant()
{
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager,
NetworkEventTarget.All,
"PlaySFX", SFXEventType.TheWarrant);
}
public void PlayTheCrookTheme()
{
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager,
NetworkEventTarget.All,
"PlayCrookTheme", _CaseManager.GetCrook());
}
protected override HostCardInterfaceBase GetHostCardInterface(RoundSegmentType Question)
{
return _HostCard.EnableHostCardDisplay(RoundType.RecoverTheLoot, Question);
}
protected override void _HostCardUseButtonDown_Internal()
{
DisableInteraction();
_StageIndex++;
switch(_StageIndex)
{
case 1: DisplayBriefing(); break;
case 2: BeginRound(); break;
case 3: _CaseManager.ContinueToRound3(); break;
}
}
public void Button_RevealPanel(int Panel)
{
((HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot))
.DisablePanelButton(Panel);
NetworkCalling.SendCustomNetworkEvent(
(IUdonEventReceiver)_LocationBoard,
NetworkEventTarget.All,
"RevealPanel", Panel);
}
public void Button_RevealPanel1() { Button_RevealPanel(1); }
public void Button_RevealPanel2() { Button_RevealPanel(2); }
public void Button_RevealPanel3() { Button_RevealPanel(3); }
public void Button_RevealPanel4() { Button_RevealPanel(4); }
public void Button_RevealPanel5() { Button_RevealPanel(5); }
public void Button_RevealPanel6() { Button_RevealPanel(6); }
public void Button_RevealPanel7() { Button_RevealPanel(7); }
public void Button_RevealPanel8() { Button_RevealPanel(8); }
public void Button_RevealPanel9() { Button_RevealPanel(9); }
public void Button_RevealPanel10() { Button_RevealPanel(10); }
public void Button_RevealPanel11() { Button_RevealPanel(11); }
public void Button_RevealPanel12() { Button_RevealPanel(12); }
public void Button_RevealPanel13() { Button_RevealPanel(13); }
public void Button_RevealPanel14() { Button_RevealPanel(14); }
public void Button_RevealPanel15() { Button_RevealPanel(15); }
private string PanelTypeToString(PanelType Type)
{
switch(Type)
{
case PanelType.Empty: return "Empty";
case PanelType.Loot: return "Loot";
case PanelType.Warrant: return "Warrant";
case PanelType.Crook: return "Crook";
default: return "[[ERROR]]";
}
}
}