CarmenSandiego/Assets/Shaders/Light Strip.shader

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Shader "Carmen/Light Strip"
{
Properties
{
_MainTex ("_MainTex", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_Glow ("Glow", Range(0.0, 100.0)) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
Pass {
Cull Off
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert
#pragma fragment frag
UNITY_DECLARE_TEX2D(_MainTex);
float4 _MainTex_ST;
fixed4 _Color;
half _Glow;
struct Data
{
float4 vertex : POSITION;
float4 normal : NORMAL;
float2 uv : TEXCOORD0;
};
struct V2F
{
float4 position : SV_POSITION;
float2 uv : TEXCOORD0;
};
V2F vert(Data v)
{
V2F o;
o.position = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag(V2F i) : SV_TARGET
{
half4 Tex = UNITY_SAMPLE_TEX2D(_MainTex, i.uv);
if (Tex.r < 0.5) discard;
return fixed4((Tex * _Color * (_Glow + 1.0)).rgb, Tex.r);
}
ENDCG
}
}
FallBack "Diffuse"
}