CarmenSandiego/Assets/UdonSharp/CameraAutoLevel.cs
Jamie Greunbaum f8525d1aaa - Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
2025-05-25 21:34:10 -04:00

26 lines
553 B
C#

using MMMaellon.LightSync;
using UdonSharp;
using UnityEngine;
using VRC.SDK3.Components;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class CameraAutoLevel : UdonSharpBehaviour
{
public LightSync Camera;
public override void Interact()
{
if (Utilities.IsValid(Camera))
{
Vector3 oldRotation = Camera.gameObject.transform.eulerAngles;
Camera.TeleportToWorldSpace(
Camera.gameObject.transform.position,
Quaternion.Euler(oldRotation.x, oldRotation.y, 0.0f),
true);
}
}
}