- Added the missing Top Grunge portrait and intro theme. - Added In Jail and Video Music Clue sound effects.
62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
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using System;
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using System.Linq;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.Data;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class FloorMap : UdonSharpBehaviour
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{
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public FloorMapCountry[] Countries;
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private string[] _ChosenCountries = new string[MAX_SELECTED_COUNTRIES];
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private string[] _ChosenCities = new string[MAX_SELECTED_COUNTRIES];
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private int _CurrentCountry = 0;
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private const int MAX_SELECTED_COUNTRIES = 13;
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void Start()
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{
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_CurrentCountry = 0;
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UnityEngine.Random.InitState(Networking.GetServerTimeInMilliseconds());
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FloorMapCountry[] SelectedCountries = new FloorMapCountry[MAX_SELECTED_COUNTRIES];
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for (int i = 0; i < MAX_SELECTED_COUNTRIES; i++)
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{
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int NewPulledIndex = UnityEngine.Random.Range(0, Countries.Length);
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while (Countries[NewPulledIndex].gameObject.activeSelf)
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{
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NewPulledIndex = UnityEngine.Random.Range(0, Countries.Length);
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}
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FloorMapCountry Country = Countries[NewPulledIndex];
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Country.gameObject.SetActive(true);
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SelectedCountries[i] = Countries[NewPulledIndex];
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FloorMapLocation Location = Country.Locations[UnityEngine.Random.Range(0, Country.Locations.Length)];
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Location.gameObject.SetActive(true);
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_ChosenCountries[i] = Location.Country;
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_ChosenCities[i] = Location.City;
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}
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}
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public string GetCurrentCountry()
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{
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return _ChosenCountries[_CurrentCountry];
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}
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public string GetCurrentCity()
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{
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return _ChosenCities[_CurrentCountry];
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}
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}
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