- Added the missing Top Grunge portrait and intro theme. - Added In Jail and Video Music Clue sound effects.
112 lines
2.3 KiB
C#
112 lines
2.3 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.Data;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class FloorMapMarker : UdonSharpBehaviour
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{
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//[UdonSynced, FieldChangeCallback(nameof(Enabled))] public bool _Enabled = false;
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//[UdonSynced, FieldChangeCallback(nameof(IsGrabbed))] public bool _IsGrabbed = false;
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[SerializeField] private GameManagerRound3 _GameManager;
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//private DataList _OtherColliders = new DataList();
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//private int _CollisionCheckCounter = 0;
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//private const int MAX_COLLISION_CHECKS = 4;
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//public void OnTriggerEnter(Collider OtherCollider)
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//{
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// _OtherColliders.Add(OtherCollider);
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// _CollisionCheckCounter = 0;
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// if (!IsGrabbed) CheckCollisions();
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//}
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//public override void OnPickup()
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//{
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// IsGrabbed = true;
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// base.OnPickup();
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//}
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//public override void OnDrop()
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//{
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// IsGrabbed = false;
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// CheckCollisions();
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// base.OnDrop();
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//}
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//public void CheckCollisions()
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//{
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// if (IsUpright())
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// {
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// bool FoundCorrectResponse = false;
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// for (int i = 0; i < _OtherColliders.Count; i++)
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// {
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// Collider OtherCollider = (Collider)_OtherColliders[i].Reference;
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// if (OtherCollider != null)
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// {
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// FloorMapLocation Location = OtherCollider.GetComponent<FloorMapLocation>();
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// FoundCorrectResponse = _GameManager.ConfirmChoice(Location.Country, Location.City);
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// if (FoundCorrectResponse) break;
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// }
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// }
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// if (FoundCorrectResponse)
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// {
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// Debug.LogError("No error. We found the right place.");
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// }
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// else
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// {
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// _CollisionCheckCounter++;
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// if (_CollisionCheckCounter < MAX_COLLISION_CHECKS)
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// {
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// SendCustomEventDelayedSeconds(nameof(CheckCollisions), 0.2f);
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// }
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// else
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// {
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// _OtherColliders.Clear();
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// }
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// }
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// }
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// else if (!IsGrabbed)
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// {
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// // If the marker isn't sitting mostly upright, or is grabbed,
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// // don't check collisions until later, if it becomes upright.
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// SendCustomEventDelayedSeconds(nameof(CheckCollisions), 0.2f);
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// }
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//}
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//private bool IsUpright()
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//{
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// return (Vector3.Dot(transform.forward, Vector3.up) >= 0.85f);
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//}
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//public bool Enabled
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//{
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// set
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// {
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// _Enabled = value;
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// }
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// get => _Enabled;
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//}
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//public bool IsGrabbed
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//{
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// set
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// {
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// _IsGrabbed = value;
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// }
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// get => _IsGrabbed;
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//}
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}
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