CarmenSandiego/Assets/UdonSharp/Maps/FloorMapMarker.cs
Jamie Greunbaum 6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00

112 lines
2.3 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDK3.Data;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class FloorMapMarker : UdonSharpBehaviour
{
//[UdonSynced, FieldChangeCallback(nameof(Enabled))] public bool _Enabled = false;
//[UdonSynced, FieldChangeCallback(nameof(IsGrabbed))] public bool _IsGrabbed = false;
[SerializeField] private GameManagerRound3 _GameManager;
//private DataList _OtherColliders = new DataList();
//private int _CollisionCheckCounter = 0;
//private const int MAX_COLLISION_CHECKS = 4;
//public void OnTriggerEnter(Collider OtherCollider)
//{
// _OtherColliders.Add(OtherCollider);
// _CollisionCheckCounter = 0;
// if (!IsGrabbed) CheckCollisions();
//}
//public override void OnPickup()
//{
// IsGrabbed = true;
// base.OnPickup();
//}
//public override void OnDrop()
//{
// IsGrabbed = false;
// CheckCollisions();
// base.OnDrop();
//}
//public void CheckCollisions()
//{
// if (IsUpright())
// {
// bool FoundCorrectResponse = false;
// for (int i = 0; i < _OtherColliders.Count; i++)
// {
// Collider OtherCollider = (Collider)_OtherColliders[i].Reference;
// if (OtherCollider != null)
// {
// FloorMapLocation Location = OtherCollider.GetComponent<FloorMapLocation>();
// FoundCorrectResponse = _GameManager.ConfirmChoice(Location.Country, Location.City);
// if (FoundCorrectResponse) break;
// }
// }
// if (FoundCorrectResponse)
// {
// Debug.LogError("No error. We found the right place.");
// }
// else
// {
// _CollisionCheckCounter++;
// if (_CollisionCheckCounter < MAX_COLLISION_CHECKS)
// {
// SendCustomEventDelayedSeconds(nameof(CheckCollisions), 0.2f);
// }
// else
// {
// _OtherColliders.Clear();
// }
// }
// }
// else if (!IsGrabbed)
// {
// // If the marker isn't sitting mostly upright, or is grabbed,
// // don't check collisions until later, if it becomes upright.
// SendCustomEventDelayedSeconds(nameof(CheckCollisions), 0.2f);
// }
//}
//private bool IsUpright()
//{
// return (Vector3.Dot(transform.forward, Vector3.up) >= 0.85f);
//}
//public bool Enabled
//{
// set
// {
// _Enabled = value;
// }
// get => _Enabled;
//}
//public bool IsGrabbed
//{
// set
// {
// _IsGrabbed = value;
// }
// get => _IsGrabbed;
//}
}