Jamie Greunbaum 718cb33ac8 - Improved camera switcher enable/disable code.
- Added new round 1 switchers, and fixed overlap issues with the existing ones.
- Improved camera switch buttons on the host panel.
- Potato Mode button on the camera host panel now toggles properly.
- Potato Mode button renamed to the more appropriate Performance button.
- Glass shatter window effect now works from both directions.
- Round 1 window looks much prettier.
- Added the ability to scroll through overflowing text on the host card.
- Improved scrolling on the credits panel.
2026-03-19 05:26:17 -04:00

64 lines
910 B
C#

using UdonSharp;
using UnityEngine;
using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class GlassShatter : UdonSharpBehaviour
{
[SerializeField] AudioManager _AudioManager;
[UdonSynced, FieldChangeCallback(nameof(Shattered))] private bool _Shattered = false;
private bool _Prepared = false;
public void PrepareEnter()
{
if (!Shattered)
{
_Prepared = true;
}
}
public void PrepareExit()
{
_Prepared = false;
}
public void ShatterEnter()
{
if (_Prepared && !Shattered)
{
Shattered = true;
_Shatter_Synced();
RequestSerialization();
}
}
public void ShatterExit()
{
Shattered = false;
}
private void _Shatter_Synced()
{
if (Shattered)
{
_AudioManager.PlaySFX(SFXEventType.GlassShatter);
}
}
public bool Shattered
{
set
{
_Shattered = value;
_Shatter_Synced();
}
get => _Shattered;
}
}